forked from bartvdbraak/blender
Fix T39626 Matcaps not working in edit mode.
Set a while color before the draw call. This will be ineffective in GLSL but will affect matcaps.
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@ -3190,6 +3190,8 @@ static void draw_em_fancy(Scene *scene, ARegion *ar, View3D *v3d,
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}
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else if (check_object_draw_texture(scene, v3d, dt)) {
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if (draw_glsl_material(scene, ob, v3d, dt)) {
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/* this will be ignored mostly, but is relevant for matcaps */
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glColor3f(1.0f, 1.0f, 1.0f);
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glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
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finalDM->drawMappedFacesGLSL(finalDM, GPU_enable_material,
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