forked from bartvdbraak/blender
GHOST/X11: correct USE_X11_ERROR_HANDLERS define
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@ -1874,8 +1874,11 @@ GHOST_TSuccess GHOST_SystemX11::pushDragDropEvent(GHOST_TEventType eventType,
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}
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#endif
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#ifdef WITH_X11_XINPUT
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/*
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#if defined(USE_X11_ERROR_HANDLERS) || defined(WITH_X11_XINPUT)
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/*
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* These callbacks can be used for debugging, so we can breakpoint on an X11 error.
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*
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* Dummy function to get around IO Handler exiting if device invalid
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* Basically it will not crash blender now if you have a X device that
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* is configured but not plugged in.
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@ -1896,7 +1899,9 @@ int GHOST_X11_ApplicationIOErrorHandler(Display *display)
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/* No exit! - but keep lint happy */
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return 0;
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}
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#endif
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#ifdef WITH_X11_XINPUT
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/* These C functions are copied from Wine 1.1.13's wintab.c */
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#define BOOL int
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#define TRUE 1
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