Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue.

This commit is contained in:
Antony Riakiotakis 2012-04-04 17:18:01 +00:00
parent 84f3eb7786
commit 680c23b771

@ -39,8 +39,8 @@ http://www.gnu.org/copyleft/lesser.txt.
#include <string>
#include "Exception.h"
#include "VideoFFmpeg.h"
#include "Exception.h"
// default framerate