forked from bartvdbraak/blender
BGE bugfix: [#34550] getVertexArrayLength changed in 2.66
This bug was producing way more geometry than we need. Potentially memory saver (or performance even) bugfix. Bottomline is: We need to initialize the UVs otherwise vertex comparison fails ... Ideally MoTo should take care of initializing MT_Point2 (note in Windows that seems to be fine, but it's safer to not rely on that)
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@ -1137,6 +1137,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
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tan[i].setValue(zero_vec);
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}
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/* we need to manually initialize the uvs (MoTo doesn't do that) [#34550] */
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for (unsigned int i = 0; i < RAS_TexVert::MAX_UNIT; i++) {
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uvs[0][i] = uvs[1][i] = uvs[2][i] = uvs[3][i] = MT_Point2(0.f, 0.f);
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}
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for (int f=0;f<totface;f++,mface++)
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{
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/* get coordinates, normals and tangents */
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