Fix #20223: texture stencil does not work on normal.

This commit is contained in:
Brecht Van Lommel 2010-01-28 11:40:38 +00:00
parent a2372d4312
commit 72cb4548a7

@ -1836,7 +1836,7 @@ void do_material_tex(ShadeInput *shi)
TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL}; // temp TexResult
float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
const float bf = 0.04f*Tnor*mtex->norfac;
const float bf = 0.04f*Tnor*stencilTin*mtex->norfac;
// disable internal bump eval
float* nvec = texres.nor;
texres.nor = NULL;