forked from bartvdbraak/blender
my changes broke the "level" option for joystick keys being held between states
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53e046157d
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75f458022e
@ -123,8 +123,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event)
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numberof== m_axis -- max 2
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*/
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if (!js->IsTrigAxis()) /* No events from SDL? - dont bother */
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return reset ? true : false;
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if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */
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return false;
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js->cSetPrecision(m_precision);
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if (m_bAllEvents) {
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@ -189,8 +189,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event)
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/* what is what!
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m_button = the actual button in question
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*/
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if (!js->IsTrigButton()) /* No events from SDL? - dont bother */
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return reset ? true : false;
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if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */
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return false;
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if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
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m_istrig = 1;
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@ -210,8 +210,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event)
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direction= m_hatf -- max 12
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*/
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if (!js->IsTrigHat()) /* No events from SDL? - dont bother */
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return reset ? true : false;
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if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */
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return false;
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if(m_hat == 1){
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if(js->aHatIsPositive(m_hatf)){
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