forked from bartvdbraak/blender
Fix #34889: negative lights not working in glsl view and game engine.
Patch #35197 by Tyler Seacrest.
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@ -571,7 +571,7 @@ static void add_to_diffuse(GPUMaterial *mat, Material *ma, GPUShadeInput *shi, G
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addcol = shi->rgb;
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/* output to */
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GPU_link(mat, "shade_madd_clamped", *diff, rgb, addcol, diff);
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GPU_link(mat, "shade_madd", *diff, rgb, addcol, diff);
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}
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static void ramp_spec_result(GPUShadeInput *shi, GPUNodeLink **spec)
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