Fix #34889: negative lights not working in glsl view and game engine.

Patch #35197 by Tyler Seacrest.
This commit is contained in:
Brecht Van Lommel 2013-05-03 05:24:01 +00:00
parent 9d25253596
commit 7753d1c49c

@ -571,7 +571,7 @@ static void add_to_diffuse(GPUMaterial *mat, Material *ma, GPUShadeInput *shi, G
addcol = shi->rgb;
/* output to */
GPU_link(mat, "shade_madd_clamped", *diff, rgb, addcol, diff);
GPU_link(mat, "shade_madd", *diff, rgb, addcol, diff);
}
static void ramp_spec_result(GPUShadeInput *shi, GPUNodeLink **spec)