forked from bartvdbraak/blender
Move the screw button so it lines up with the clockwise button.
(now that clockwise only works for screw) http://www.cs.umn.edu/~mein/blender/screw.jpg if your wondering Kent
This commit is contained in:
parent
5cda9df149
commit
785dab5d54
@ -4127,9 +4127,9 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
|
|||||||
uiDefBut(block, BUT,B_EXTR,"Extrude", 10,105,315,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices");
|
uiDefBut(block, BUT,B_EXTR,"Extrude", 10,105,315,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices");
|
||||||
|
|
||||||
uiBlockBeginAlign(block);
|
uiBlockBeginAlign(block);
|
||||||
uiDefBut(block, BUT,B_SCREW,"Screw", 10,75,100,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition
|
uiDefBut(block, BUT,B_SPIN, "Spin", 10,75,100,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport");
|
||||||
uiDefBut(block, BUT,B_SPIN, "Spin", 110,75,100,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport");
|
uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 110,75,100,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport");
|
||||||
uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 210,75,115,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport");
|
uiDefBut(block, BUT,B_SCREW,"Screw", 210,75,115,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition
|
||||||
|
|
||||||
uiDefButF(block, NUM, B_DIFF, "Degr:", 10,55,100,19, &G.scene->toolsettings->degr,-360.0,360.0, 1000, 0, "Specifies the number of degrees 'Spin' revolves");
|
uiDefButF(block, NUM, B_DIFF, "Degr:", 10,55,100,19, &G.scene->toolsettings->degr,-360.0,360.0, 1000, 0, "Specifies the number of degrees 'Spin' revolves");
|
||||||
uiDefButS(block, NUM, B_DIFF, "Steps:", 110,55,100,19, &G.scene->toolsettings->step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices");
|
uiDefButS(block, NUM, B_DIFF, "Steps:", 110,55,100,19, &G.scene->toolsettings->step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices");
|
||||||
|
Loading…
Reference in New Issue
Block a user