forked from bartvdbraak/blender
- Fix for commit 43551 which caused a linking error in blenderplayer.
- Minor clean up for commit 43551.
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fe71f40f88
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@ -697,7 +697,6 @@ static void mesh_add_faces(Mesh *mesh, int len)
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static void mesh_remove_verts(Mesh *mesh, int len)
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static void mesh_remove_verts(Mesh *mesh, int len)
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{
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{
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CustomData vdata;
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int totvert;
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int totvert;
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if(len == 0)
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if(len == 0)
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@ -712,7 +711,6 @@ static void mesh_remove_verts(Mesh *mesh, int len)
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static void mesh_remove_edges(Mesh *mesh, int len)
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static void mesh_remove_edges(Mesh *mesh, int len)
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{
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{
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CustomData edata;
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int totedge;
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int totedge;
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if(len == 0)
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if(len == 0)
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@ -726,7 +724,6 @@ static void mesh_remove_edges(Mesh *mesh, int len)
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static void mesh_remove_faces(Mesh *mesh, int len)
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static void mesh_remove_faces(Mesh *mesh, int len)
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{
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{
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CustomData fdata;
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int totface;
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int totface;
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if(len == 0)
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if(len == 0)
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@ -297,6 +297,9 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C){}
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void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int count){}
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void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){}
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void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){}
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
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int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
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int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;}
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int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;}
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