use lower angle when checking to draw an edge, adding uv sphere looked strange

This commit is contained in:
Campbell Barton 2011-11-28 03:07:12 +00:00
parent f246672811
commit 8aeaa442bc

@ -421,7 +421,7 @@ BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */ if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */
(e->l && (e->l != e->l->radial_next)) && (e->l && (e->l != e->l->radial_next)) &&
(dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f)) (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.998f))
{ {
med->flag &= ~ME_EDGEDRAW; med->flag &= ~ME_EDGEDRAW;
} }