forked from bartvdbraak/blender
use lower angle when checking to draw an edge, adding uv sphere looked strange
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@ -421,7 +421,7 @@ BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e)
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if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */
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(e->l && (e->l != e->l->radial_next)) &&
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(dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f))
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(dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.998f))
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{
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med->flag &= ~ME_EDGEDRAW;
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}
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