forked from bartvdbraak/blender
BGE cleanup: Remove unused KX_TrackToActuator::m_tracktime member.
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5c5ca1355f
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@ -1528,6 +1528,11 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
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MarkVisible(rasty, static_cast<KX_GameObject*>(m_objectlist->GetValue(i)), cam, layer);
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}
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}
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for (int i=0; i < m_objectlist->GetCount(); i++) {
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KX_GameObject *go = static_cast<KX_GameObject*>(m_objectlist->GetValue(i));
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printf("Name: %s, Culled: %s\n", go->GetName().ReadPtr(), (go->GetCulled()) ? "True" : "False");
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}
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}
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// logic stuff
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@ -47,7 +47,6 @@ class KX_TrackToActuator : public SCA_IActuator
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bool m_allow3D;
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// time field
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int m_time;
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int m_trackTime;
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int m_trackflag;
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int m_upflag;
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