BGE cleanup: Remove unused KX_TrackToActuator::m_tracktime member.

This commit is contained in:
Mitchell Stokes 2014-05-27 14:12:53 -07:00
parent 5c5ca1355f
commit 8dafbed4b5
2 changed files with 5 additions and 1 deletions

@ -1528,6 +1528,11 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
MarkVisible(rasty, static_cast<KX_GameObject*>(m_objectlist->GetValue(i)), cam, layer);
}
}
for (int i=0; i < m_objectlist->GetCount(); i++) {
KX_GameObject *go = static_cast<KX_GameObject*>(m_objectlist->GetValue(i));
printf("Name: %s, Culled: %s\n", go->GetName().ReadPtr(), (go->GetCulled()) ? "True" : "False");
}
}
// logic stuff

@ -47,7 +47,6 @@ class KX_TrackToActuator : public SCA_IActuator
bool m_allow3D;
// time field
int m_time;
int m_trackTime;
int m_trackflag;
int m_upflag;