Blender Smoke credits:

Wavelet Turbulence for Fluid Simulation
Copyright 2008 Theodore Kim and Nils Thuerey 
Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
This commit is contained in:
Daniel Genrich 2009-07-30 15:17:41 +00:00
parent 98d45c3da0
commit 8ddf8ff977

@ -911,6 +911,7 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
obstacles[index] = 1;
// for moving gobstacles
/*
const LbmFloat maxVelVal = 0.1666;
const LbmFloat maxusqr = maxVelVal*maxVelVal*3. *1.5;