forked from bartvdbraak/blender
Blender Smoke credits:
Wavelet Turbulence for Fluid Simulation Copyright 2008 Theodore Kim and Nils Thuerey Paper + Website: http://www.cs.cornell.edu/~tedkim/WTURB/
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@ -911,6 +911,7 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
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obstacles[index] = 1;
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obstacles[index] = 1;
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// for moving gobstacles
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/*
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/*
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const LbmFloat maxVelVal = 0.1666;
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const LbmFloat maxVelVal = 0.1666;
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const LbmFloat maxusqr = maxVelVal*maxVelVal*3. *1.5;
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const LbmFloat maxusqr = maxVelVal*maxVelVal*3. *1.5;
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