Fixed up the layout and language of the

View Properties Panel.

(reminder: http://www.blender3d.org/cms/Language_and_terminology.338.0.html )
This commit is contained in:
Matt Ebb 2004-07-29 02:25:10 +00:00
parent 8faca4189a
commit 91d782ece7

@ -1647,34 +1647,33 @@ static void view3d_panel_properties(short cntrl) // VIEW3D_HANDLER_SETTINGS
if(uiNewPanel(curarea, block, "View Properties", "View3d", 340, 10, 318, 204)==0) return;
uiDefBut(block, LABEL, 1, "Grid:", 10, 180, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "Spacing:", 10, 160, 140, 19, &vd->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines");
uiDefButS(block, NUM, REDRAWVIEW3D, "Lines:", 10, 140, 140, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, REDRAWVIEW3D, "Lines:", 10, 136, 140, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines");
uiDefBut(block, LABEL, 1, "3D Display:", 160, 180, 150, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefButBitS(block, TOG, V3D_SHOW_FLOOR, REDRAWVIEW3D, "Grid Floor",160, 160, 150, 19, &vd->gridflag, 0, 0, 0, 0, "Show the grid floor in free camera mode");
uiDefButBitS(block, TOG, V3D_SHOW_X, REDRAWVIEW3D, "X Axis", 160, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the X Axis line");
uiDefButBitS(block, TOG, V3D_SHOW_Y, REDRAWVIEW3D, "Y Axis", 210, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Y Axis line");
uiDefButBitS(block, TOG, V3D_SHOW_Z, REDRAWVIEW3D, "Z Axis", 260, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Z Axis line");
uiBlockEndAlign(block);
uiDefButBitS(block, TOG, V3D_SHOW_X, REDRAWVIEW3D, "X Axis", 160, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the X Axis line");
uiDefButBitS(block, TOG, V3D_SHOW_Y, REDRAWVIEW3D, "Y Axis", 212, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Y Axis line");
uiDefButBitS(block, TOG, V3D_SHOW_Z, REDRAWVIEW3D, "Z Axis", 262, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Z Axis line");
uiDefBut(block, LABEL, 1, "View Camera:", 10, 110, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "Lens:", 10, 90, 140, 19, &vd->lens, 10.0, 120.0, 100, 0, "The lens angle in perspective view");
uiDefButF(block, NUM, REDRAWVIEW3D, "Clip Start:", 10, 70, 140, 19, &vd->near, vd->grid/10.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)");
uiDefButF(block, NUM, REDRAWVIEW3D, "Clip End:", 10, 50, 140, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "Clip Start:", 10, 66, 140, 19, &vd->near, vd->grid/10.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)");
uiDefButF(block, NUM, REDRAWVIEW3D, "Clip End:", 10, 46, 140, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 1, "3D Cursor:", 160, 110, 140, 19, NULL, 0.0, 0.0, 0, 0, "");
uiBlockBeginAlign(block);
curs= give_cursor();
uiDefButF(block, NUM, REDRAWVIEW3D, "X:", 160, 90, 150, 19, curs, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "X coordinate of 3d cursor");
uiDefButF(block, NUM, REDRAWVIEW3D, "Y:", 160, 70, 150, 19, curs+1, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Y coordinate of 3d cursor");
uiDefButF(block, NUM, REDRAWVIEW3D, "Z:", 160, 50, 150, 19, curs+2, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Z coordinate of 3d cursor");
uiDefButF(block, NUM, REDRAWVIEW3D, "X:", 160, 90, 150, 22, curs, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "X co-ordinate of the 3D cursor");
uiDefButF(block, NUM, REDRAWVIEW3D, "Y:", 160, 68, 150, 22, curs+1, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Y co-ordinate of the 3D cursor");
uiDefButF(block, NUM, REDRAWVIEW3D, "Z:", 160, 46, 150, 22, curs+2, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Z co-ordinate of the 3D cursor");
uiBlockEndAlign(block);
uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, REDRAWVIEW3D, "Draw selection outline", 10, 10, 300, 19, &vd->flag, 0, 0, 0, 0, "In solid drawmode, it adds a selection outline to objects");
uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, REDRAWVIEW3D, "Outline Selected Objects", 10, 10, 300, 19, &vd->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes");
}