Mac / COCOA :

- fix 10.4 compile issues

- fix some scons issues & add WITH_BF_COLLADA = False in scons darwin_config.py to allow build waiting for complete Collada Mac implementation
This commit is contained in:
Damien Plisson 2009-10-30 20:20:48 +00:00
parent f03257cc1f
commit 93173a6dd4
4 changed files with 10 additions and 12 deletions

@ -246,6 +246,9 @@ BF_OPENGL_LIB = 'GL GLU'
BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
BF_OPENGL_LINKFLAGS = ['-framework', 'OpenGL']
#OpenCollada flags
WITH_BF_COLLADA = False
#############################################################################
################### various compile settings and flags ##################
#############################################################################

@ -10,15 +10,6 @@ sources = env.Glob('intern/*.cpp')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
#if env['WITH_GHOST_COCOA'] == True:
# env.Append(CFLAGS=['-DGHOST_COCOA'])
# env.Append(CXXFLAGS=['-DGHOST_COCOA'])
# env.Append(CPPFLAGS=['-DGHOST_COCOA'])
#defs = ''
#if env['WITH_GHOST_COCOA']:
# defs += 'GHOST_COCOA'
# maybe we need it later
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']

@ -29,6 +29,7 @@
*
*/
#include <stdint.h>
#include <string.h>
#import <Cocoa/Cocoa.h>
@ -65,7 +66,7 @@
struct ImBuf *imb_cocoaLoadImage(unsigned char *mem, int size, int flags)
{
struct ImBuf *ibuf = NULL;
uint32 width, height;
uint32_t width, height;
uchar *rasterRGB = NULL;
uchar *rasterRGBA = NULL;
uchar *toIBuf = NULL;
@ -204,7 +205,7 @@ struct ImBuf *imb_cocoaLoadImage(unsigned char *mem, int size, int flags)
short imb_cocoaSaveImage(struct ImBuf *ibuf, char *name, int flags)
{
uint16 samplesperpixel, bitspersample;
uint16_t samplesperpixel, bitspersample;
unsigned char *from = NULL, *to = NULL;
unsigned short *to16 = NULL;
float *fromf = NULL;
@ -224,7 +225,7 @@ short imb_cocoaSaveImage(struct ImBuf *ibuf, char *name, int flags)
/* check for a valid number of bytes per pixel. Like the PNG writer,
* the TIFF writer supports 1, 3 or 4 bytes per pixel, corresponding
* to gray, RGB, RGBA respectively. */
samplesperpixel = (uint16)((ibuf->depth + 7) >> 3);
samplesperpixel = (uint16_t)((ibuf->depth + 7) >> 3);
switch (samplesperpixel) {
case 4: /*RGBA type*/
hasAlpha = YES;

@ -29,4 +29,7 @@ if env['OURPLATFORM'] == 'linux2':
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['WITH_GHOST_COCOA']:
sources.remove('intern/wm_apple.c')
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defs, libtype=['core'], priority=[5] )