blender/intern/ghost/SConscript
Damien Plisson 93173a6dd4 Mac / COCOA :
- fix 10.4 compile issues

- fix some scons issues & add WITH_BF_COLLADA = False in scons darwin_config.py to allow build waiting for complete Collada Mac implementation
2009-10-30 20:20:48 +00:00

45 lines
1.4 KiB
Python

#!/usr/bin/python
import sys
import os
Import ('env')
window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
if window_system in ('linux2', 'openbsd3', 'sunos5', 'freebsd6', 'irix6'):
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
for f in pf:
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
elif window_system == 'darwin':
if env['WITH_GHOST_COCOA']:
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Carbon.cpp')
else:
for f in pf:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
sources.remove('intern' + os.sep + f + 'X11.cpp')
sources.remove('intern' + os.sep + f + 'Cocoa.mm')
else:
print "Unknown window system specified."
Exit()
incs = '. ../string ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['intern','player'], priority = [40,15] )