Added Missing check if active object is visible

This commit is contained in:
Gaia Clary 2013-06-15 12:57:46 +00:00
parent c15c5540d9
commit 9691095d7f

@ -1085,7 +1085,7 @@ static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt))
{
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
if ((ob->mode & OB_MODE_EDIT) || (ob->mode & OB_MODE_WEIGHT_PAINT)) {
if (ob && ((ob->mode & OB_MODE_EDIT) || (ob->mode & OB_MODE_WEIGHT_PAINT))) {
MDeformVert *dvert_act = ED_mesh_active_dvert_get_only(ob);
if (dvert_act) {
return (dvert_act->totweight != 0);