forked from bartvdbraak/blender
make active vertex more apparent in weight paint mode
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@ -1973,7 +1973,7 @@ static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
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/* TODO define selected color */
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unsigned char base_col[3] = {0x0, 0x0, 0x0};
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unsigned char sel_col[3] = {0xd8, 0xd8, 0x0};
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unsigned char sel_col[3] = {0xd8, 0xb8, 0x0};
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unsigned char act_col[3] = {0xff, 0xff, 0xff};
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data.mvert = me->mvert;
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