forked from bartvdbraak/blender
Blender.Particle.New() wasnt documented.
Changed to accept Object as well as Object name to avoid name collisions with libraries.
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@ -57,7 +57,7 @@
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/* Type Methods */
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static PyObject *M_ParticleSys_New( PyObject * self, PyObject * args );
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static PyObject *M_ParticleSys_New( PyObject * self, PyObject * value );
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static PyObject *M_ParticleSys_Get( PyObject * self, PyObject * args );
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/* Particle Methods */
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@ -646,7 +646,7 @@ static PyGetSetDef BPy_ParticleSys_getseters[] = {
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/* Python method structure definition for Blender.Particle module: */
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/*****************************************************************************/
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static struct PyMethodDef M_ParticleSys_methods[] = {
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{"New", ( PyCFunction ) M_ParticleSys_New, METH_VARARGS, M_ParticleSys_New_doc},
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{"New", ( PyCFunction ) M_ParticleSys_New, METH_O, M_ParticleSys_New_doc},
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{"Get", M_ParticleSys_Get, METH_VARARGS, M_ParticleSys_Get_doc},
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{NULL, NULL, 0, NULL}
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};
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@ -779,27 +779,27 @@ PyObject *ParticleSys_CreatePyObject( ParticleSystem * psystem, Object *ob )
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}
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PyObject *M_ParticleSys_New( PyObject * self, PyObject * args ){
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PyObject *M_ParticleSys_New( PyObject * self, PyObject * value)
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{
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ParticleSystem *psys = 0;
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ParticleSystem *rpsys = 0;
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ModifierData *md;
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ParticleSystemModifierData *psmd;
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Object *ob = NULL;
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char *name = NULL;
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ID *id;
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int nr;
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if( !PyArg_ParseTuple( args, "s", &name ) )
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return EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected string argument" );
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for( ob = G.main->object.first; ob; ob = ob->id.next )
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if( !strcmp( name, ob->id.name + 2 ) )
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break;
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if( !ob )
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return EXPP_ReturnPyObjError( PyExc_AttributeError,
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"object does not exist" );
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if ( PyString_Check( value ) ) {
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char *name;
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name = PyString_AsString ( value );
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ob = ( Object * ) GetIdFromList( &( G.main->object ), name );
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if( !ob )
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return EXPP_ReturnPyObjError( PyExc_AttributeError, name );
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} else if ( BPy_Object_Check(value) ) {
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ob = (( BPy_Object * ) value)->object;
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} else {
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return EXPP_ReturnPyObjError( PyExc_TypeError, "expected object or string" );
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}
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id = (ID *)psys_new_settings("PSys", G.main);
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@ -88,6 +88,15 @@ This module provides access to the B{Particle} in Blender.
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- Z: set Z axis for offset
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"""
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def New(object):
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"""
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Create a new particle system applied to L{object}
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@type object: string or L{Blender.Object.Object}
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@param name: The name of an existing object.
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@rtype: L{Particle}
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@return: a new Particle system.
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"""
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class Particle:
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"""
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The Particle object
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