forked from bartvdbraak/blender
Python API
---------- Typo corrections in Mesh API doc.
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@ -191,7 +191,7 @@ class MVert:
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vector will not effect the verts normal. The result is only visible
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when faces have the smooth option enabled.
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Example::
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# This wont work.
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# This won't work.
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for v in me.verts:
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v.no.x= 0
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v.no.y= 0
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@ -668,11 +668,12 @@ class MFaceSeq:
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True, the method will return a list representing the new index for each
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face in the input list. If faces are removed as duplicates, None is
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inserted in place of the index.
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@warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list
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will have their order rotated so that the zero index on in the first or second location in the face
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When creating face data with UV's or vertex colors, you may need to work around this,
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either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh
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that can be removed when your script has finished
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@warning: Faces using the first vertex at the 3rd or 4th location in the
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face's vertex list will have their order rotated so that the zero index
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on in the first or second location in the face. When creating face data
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with UVs or vertex colors, you may need to work around this, either by
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checking for zero indices yourself or by adding a dummy first vertex to
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the mesh that can be removed when your script has finished.
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"""
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def delete(deledges, faces):
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@ -884,7 +885,7 @@ class Mesh:
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place for using a directed acyclic graph (DAG) for scene and object
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updating, this method may be only temporary and may be removed in future
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releases.
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@warn: Since Blender 2.42 this function has changed, now it wont recalculate
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@warn: Since Blender 2.42 this function has changed; now it won't recalculate
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vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}.
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"""
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@ -1180,4 +1181,4 @@ class Mesh:
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Make a copy of this mesh
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@rtype: Mesh
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@return: a copy of this mesh
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"""
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"""
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