forked from bartvdbraak/blender
Fix wrong vertex colors in edit mode
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@ -1452,15 +1452,15 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
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glUniform1i(attribs->tface[i].gl_info_index, 0);
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}
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for (i = 0; i < attribs->totmcol; i++) {
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GLubyte col[4];
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float col[4];
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if (attribs->mcol[i].em_offset != -1) {
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const MLoopCol *cp = BM_ELEM_CD_GET_VOID_P(loop, attribs->mcol[i].em_offset);
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copy_v4_v4_uchar(col, &cp->r);
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rgba_uchar_to_float(col, &cp->r);
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}
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else {
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col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
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col[0] = 0.0f; col[1] = 0.0f; col[2] = 0.0f; col[3] = 0.0f;
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}
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glVertexAttrib4ubv(attribs->mcol[i].gl_index, col);
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glVertexAttrib4fv(attribs->mcol[i].gl_index, col);
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glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
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}
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