forked from bartvdbraak/blender
Cycles UI:
* Add World ID Block to World Shader Nodes.
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@ -58,6 +58,9 @@ class NODE_HT_header(Header):
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# Don't show "Use Nodes" Button when Engine is BI for Lamps
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if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
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layout.prop(snode_id, "use_nodes")
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if snode.shader_type == 'WORLD':
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layout.template_ID(scene, "world", new="world.new")
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elif snode.tree_type == 'TEXTURE':
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layout.prop(snode, "texture_type", text="", expand=True)
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