forked from bartvdbraak/blender
Applied patch [#5795] Parent to bone - Supplied by Monster.
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@ -190,8 +190,9 @@ double BL_ArmatureObject::GetLastFrame()
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bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) const
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bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) const
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{
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{
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// ton hack
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Object* par_arma = m_objArma;
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bPoseChannel *pchan= get_pose_channel(m_pose, bone->name);
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where_is_pose(par_arma);
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bPoseChannel *pchan= get_pose_channel(par_arma->pose, bone->name);
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if(pchan) {
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if(pchan) {
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matrix.setValue(&pchan->pose_mat[0][0]);
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matrix.setValue(&pchan->pose_mat[0][0]);
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