forked from bartvdbraak/blender
corrected indenting issues with properties_render.py
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9dab53a58a
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@ -96,12 +96,12 @@ class RENDER_PT_layers(RenderButtonsPanel):
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col.itemR(rl, "solid")
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col.itemR(rl, "halo")
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col.itemR(rl, "ztransp")
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col.itemR(rl, "sky")
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col.itemR(rl, "sky")
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col = split.column()
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col.itemR(rl, "edge")
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col.itemR(rl, "strand")
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col.itemR(rl, "freestyle")
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col.itemR(rl, "freestyle")
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if rl.zmask:
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split = layout.split()
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@ -142,32 +142,32 @@ class RENDER_PT_layers(RenderButtonsPanel):
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row.itemR(rl, "pass_refraction")
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row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
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if rl.freestyle:
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layout.itemS()
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if rl.freestyle:
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layout.itemS()
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split = layout.split()
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split = layout.split()
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col = split.column()
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col.itemL(text="Freestyle:")
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freestyle = rl.freestyle_settings
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col.itemR(freestyle, "sphere_radius", text="Sphere Radius")
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col.itemR(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
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col.itemR(freestyle, "suggestive_contours", text="Suggestive Contours")
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col.itemR(freestyle, "dkr_epsilon", text="Dkr Epsilon")
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col = split.column()
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col.itemL(text="Freestyle:")
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freestyle = rl.freestyle_settings
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col.itemR(freestyle, "sphere_radius", text="Sphere Radius")
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col.itemR(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
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col.itemR(freestyle, "suggestive_contours", text="Suggestive Contours")
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col.itemR(freestyle, "dkr_epsilon", text="Dkr Epsilon")
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col.itemO("scene.freestyle_module_add", text="Add Style Module")
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col.itemO("scene.freestyle_module_add", text="Add Style Module")
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for i, module in enumerate(freestyle.modules):
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box = layout.box()
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box.set_context_pointer("freestyle_module", module)
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row = box.row(align=True)
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row.itemR(module, "is_displayed", text="")
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row.itemR(module, "module_path", text="")
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row.itemO("scene.freestyle_module_remove", icon='ICON_X', text="")
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props = row.itemO("scene.freestyle_module_move_up", icon='VICON_MOVE_UP', text="", properties=True)
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props.active = (i > 0)
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props = row.itemO("scene.freestyle_module_move_down", icon='VICON_MOVE_DOWN', text="", properties=True)
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props.active = (i < len(freestyle.modules) - 1)
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for i, module in enumerate(freestyle.modules):
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box = layout.box()
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box.set_context_pointer("freestyle_module", module)
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row = box.row(align=True)
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row.itemR(module, "is_displayed", text="")
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row.itemR(module, "module_path", text="")
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row.itemO("scene.freestyle_module_remove", icon='ICON_X', text="")
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props = row.itemO("scene.freestyle_module_move_up", icon='VICON_MOVE_UP', text="", properties=True)
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props.active = (i > 0)
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props = row.itemO("scene.freestyle_module_move_down", icon='VICON_MOVE_DOWN', text="", properties=True)
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props.active = (i < len(freestyle.modules) - 1)
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class RENDER_PT_shading(RenderButtonsPanel):
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@ -271,11 +271,11 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
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sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
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sub.itemR(rd, "edge_color", text="")
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layout.itemS()
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layout.itemS()
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split = layout.split()
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col = split.column()
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col.itemR(rd, "freestyle", text="Freestyle")
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split = layout.split()
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col = split.column()
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col.itemR(rd, "freestyle", text="Freestyle")
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class RENDER_PT_output(RenderButtonsPanel):
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