corrected indenting issues with properties_render.py

This commit is contained in:
Maxime Curioni 2009-11-03 09:50:59 +00:00
parent 9dab53a58a
commit b65008dd6f

@ -96,12 +96,12 @@ class RENDER_PT_layers(RenderButtonsPanel):
col.itemR(rl, "solid")
col.itemR(rl, "halo")
col.itemR(rl, "ztransp")
col.itemR(rl, "sky")
col.itemR(rl, "sky")
col = split.column()
col.itemR(rl, "edge")
col.itemR(rl, "strand")
col.itemR(rl, "freestyle")
col.itemR(rl, "freestyle")
if rl.zmask:
split = layout.split()
@ -142,32 +142,32 @@ class RENDER_PT_layers(RenderButtonsPanel):
row.itemR(rl, "pass_refraction")
row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
if rl.freestyle:
layout.itemS()
if rl.freestyle:
layout.itemS()
split = layout.split()
split = layout.split()
col = split.column()
col.itemL(text="Freestyle:")
freestyle = rl.freestyle_settings
col.itemR(freestyle, "sphere_radius", text="Sphere Radius")
col.itemR(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
col.itemR(freestyle, "suggestive_contours", text="Suggestive Contours")
col.itemR(freestyle, "dkr_epsilon", text="Dkr Epsilon")
col = split.column()
col.itemL(text="Freestyle:")
freestyle = rl.freestyle_settings
col.itemR(freestyle, "sphere_radius", text="Sphere Radius")
col.itemR(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
col.itemR(freestyle, "suggestive_contours", text="Suggestive Contours")
col.itemR(freestyle, "dkr_epsilon", text="Dkr Epsilon")
col.itemO("scene.freestyle_module_add", text="Add Style Module")
col.itemO("scene.freestyle_module_add", text="Add Style Module")
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.set_context_pointer("freestyle_module", module)
row = box.row(align=True)
row.itemR(module, "is_displayed", text="")
row.itemR(module, "module_path", text="")
row.itemO("scene.freestyle_module_remove", icon='ICON_X', text="")
props = row.itemO("scene.freestyle_module_move_up", icon='VICON_MOVE_UP', text="", properties=True)
props.active = (i > 0)
props = row.itemO("scene.freestyle_module_move_down", icon='VICON_MOVE_DOWN', text="", properties=True)
props.active = (i < len(freestyle.modules) - 1)
for i, module in enumerate(freestyle.modules):
box = layout.box()
box.set_context_pointer("freestyle_module", module)
row = box.row(align=True)
row.itemR(module, "is_displayed", text="")
row.itemR(module, "module_path", text="")
row.itemO("scene.freestyle_module_remove", icon='ICON_X', text="")
props = row.itemO("scene.freestyle_module_move_up", icon='VICON_MOVE_UP', text="", properties=True)
props.active = (i > 0)
props = row.itemO("scene.freestyle_module_move_down", icon='VICON_MOVE_DOWN', text="", properties=True)
props.active = (i < len(freestyle.modules) - 1)
class RENDER_PT_shading(RenderButtonsPanel):
@ -271,11 +271,11 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
sub.itemR(rd, "edge_color", text="")
layout.itemS()
layout.itemS()
split = layout.split()
col = split.column()
col.itemR(rd, "freestyle", text="Freestyle")
split = layout.split()
col = split.column()
col.itemR(rd, "freestyle", text="Freestyle")
class RENDER_PT_output(RenderButtonsPanel):