Just added some comments about face material incides and the material list.

This commit is contained in:
Campbell Barton 2005-12-29 11:08:55 +00:00
parent 69746f3b83
commit b73748bdd0

@ -583,6 +583,8 @@ class Mesh:
B{Note}: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
for each object in order for these materials to be used instead of
the object's materials.
B{Note}: Making the material list shorter does not change the faces material indicies,
take care when using the faces material indices to reference a material in the materials list.
@type materials: list of Materials
@ivar degr: The max angle for auto smoothing in [1,80].
@type degr: int
@ -630,6 +632,8 @@ class Mesh:
@note: The mesh coordinates are in I{local space}, not the world space of
its object. For world space vertex coordinates, each vertex location must
be multiplied by the object's 4x4 transform matrix (see L{transform}).
@note: The objects materials will not be copied into the existing mesh,
however the face material indices will match the material list of the original data.
@type name: string
@param name: name of the Blender object which contains the geometry data.
@type cage: int