Just added some comments about face material incides and the material list.

This commit is contained in:
Campbell Barton 2005-12-29 11:08:55 +00:00
parent 69746f3b83
commit b73748bdd0

@ -583,6 +583,8 @@ class Mesh:
B{Note}: L{Object.colbits<Object.Object.colbits>} needs to be set correctly B{Note}: L{Object.colbits<Object.Object.colbits>} needs to be set correctly
for each object in order for these materials to be used instead of for each object in order for these materials to be used instead of
the object's materials. the object's materials.
B{Note}: Making the material list shorter does not change the faces material indicies,
take care when using the faces material indices to reference a material in the materials list.
@type materials: list of Materials @type materials: list of Materials
@ivar degr: The max angle for auto smoothing in [1,80]. @ivar degr: The max angle for auto smoothing in [1,80].
@type degr: int @type degr: int
@ -630,6 +632,8 @@ class Mesh:
@note: The mesh coordinates are in I{local space}, not the world space of @note: The mesh coordinates are in I{local space}, not the world space of
its object. For world space vertex coordinates, each vertex location must its object. For world space vertex coordinates, each vertex location must
be multiplied by the object's 4x4 transform matrix (see L{transform}). be multiplied by the object's 4x4 transform matrix (see L{transform}).
@note: The objects materials will not be copied into the existing mesh,
however the face material indices will match the material list of the original data.
@type name: string @type name: string
@param name: name of the Blender object which contains the geometry data. @param name: name of the Blender object which contains the geometry data.
@type cage: int @type cage: int