-> Fix for last commit on FLT exporter

Forgot to change some dictionary keys in source which
would break export. Fixed
This commit is contained in:
Geoffrey Bantle 2008-04-08 19:35:53 +00:00
parent dba13f922a
commit b96b7ab83d

@ -859,7 +859,7 @@ class FLTNode(Node):
flipped = self.object.getMatrix('worldspace').determinant()
if not options.state['export_transform']:
if not options.state['transform']:
self.exportmesh.calcNormals()
@ -891,7 +891,7 @@ class FLTNode(Node):
self.buildNormFaces()
self.buildTexData()
if not options.state['export_transform']:
if not options.state['transform']:
if flipped < 0:
for vdesc in self.header.GRR.vertex_lst:
vdesc.accum = 0
@ -1077,7 +1077,7 @@ class FLTNode(Node):
self.write_longid(self.name) #fix this!
if options.state['export_transform'] or self.opcode == 63:
if options.state['transform'] or self.opcode == 63:
#writing transform matrix....
self.write_matrix()
@ -1388,7 +1388,7 @@ def dbexport():
Blender.Window.WaitCursor(False)
#optional: Copy textures
if options.state['copy_textures']:
if options.state['copytex']:
for imgname in tex_files:
#Check to see if texture exists in target directory
if not os.path.exists(tex_files[imgname]):