forked from bartvdbraak/blender
New behaviour for SHIFT+O (set subsurf on/off) or CTRL+0/1/2/3/4 for level.
- Now works on selection of Objects (as do allmost all hotkeys) - If multiple selected have different settings, it sets all the same - Also does subsurf settings within a dupli-group
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9ab91ab361
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ba04e4bceb
@ -108,7 +108,7 @@ void select_select_keys(void);
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int vergbaseco(const void *a1, const void *a2);
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void auto_timeoffs(void);
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void texspace_edit(void);
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void flip_subdivison(struct Object *ob, int);
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void flip_subdivison(int);
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void mirrormenu(void);
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@ -2711,16 +2711,25 @@ void convertmenu(void)
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/* Change subdivision properties of mesh object ob, if
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* level==-1 then toggle subsurf, else set to level.
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* *set allows to toggle multiple selections
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*/
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void flip_subdivison(Object *ob, int level)
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static void object_flip_subdivison(Object *ob, int *set, int level)
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{
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ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
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ModifierData *md;
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if(ob->type!=OB_MESH)
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return;
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md = modifiers_findByType(ob, eModifierType_Subsurf);
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if (md) {
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SubsurfModifierData *smd = (SubsurfModifierData*) md;
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if (level == -1) {
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if (smd->modifier.mode&(eModifierMode_Render|eModifierMode_Realtime)) {
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if(*set == -1)
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*set= smd->modifier.mode&(eModifierMode_Render|eModifierMode_Realtime);
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if (*set) {
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smd->modifier.mode &= ~(eModifierMode_Render|eModifierMode_Realtime);
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} else {
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smd->modifier.mode |= (eModifierMode_Render|eModifierMode_Realtime);
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@ -2728,7 +2737,8 @@ void flip_subdivison(Object *ob, int level)
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} else {
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smd->levels = level;
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}
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} else {
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}
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else if(*set != 0) {
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SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
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BLI_addtail(&ob->modifiers, smd);
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@ -2736,6 +2746,31 @@ void flip_subdivison(Object *ob, int level)
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if (level!=-1) {
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smd->levels = level;
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}
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if(*set == -1)
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*set= 1;
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}
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ob->recalc |= OB_RECALC_DATA;
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}
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/* Change subdivision properties of mesh object ob, if
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* level==-1 then toggle subsurf, else set to level.
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*/
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void flip_subdivison(int level)
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{
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Base *base;
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int set= -1;
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for(base= G.scene->base.first; base; base= base->next) {
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if(TESTBASE(base)) {
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object_flip_subdivison(base->object, &set, level);
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if(base->object->dup_group) {
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GroupObject *go;
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for(go= base->object->dup_group->gobject.first; go; go= go->next)
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object_flip_subdivison(go->ob, &set, level);
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}
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}
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}
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countall();
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@ -2743,7 +2778,7 @@ void flip_subdivison(Object *ob, int level)
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allqueue(REDRAWOOPS, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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allqueue(REDRAWBUTSOBJECT, 0);
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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DAG_scene_flush_update(G.scene, screen_view3d_layers());
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BIF_undo_push("Switch subsurf on/off");
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}
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@ -1195,27 +1195,21 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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case ONEKEY:
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if(G.qual==LR_CTRLKEY) {
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if(ob && ob->type == OB_MESH) {
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flip_subdivison(ob, 1);
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}
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flip_subdivison(1);
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}
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else do_layer_buttons(0);
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break;
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case TWOKEY:
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if(G.qual==LR_CTRLKEY) {
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if(ob && ob->type == OB_MESH) {
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flip_subdivison(ob, 2);
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}
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flip_subdivison(2);
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}
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else do_layer_buttons(1);
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break;
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case THREEKEY:
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if(G.qual==LR_CTRLKEY) {
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if(ob && ob->type == OB_MESH) {
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flip_subdivison(ob, 3);
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}
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flip_subdivison(3);
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}
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else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
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if ( (G.obedit) && (G.obedit->type==OB_MESH) )
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@ -1226,9 +1220,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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case FOURKEY:
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if(G.qual==LR_CTRLKEY) {
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if(ob && ob->type == OB_MESH) {
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flip_subdivison(ob, 4);
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}
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flip_subdivison(4);
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}
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else if ( G.qual == (LR_SHIFTKEY | LR_ALTKEY | LR_CTRLKEY) ) {
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if ( (G.obedit) && (G.obedit->type==OB_MESH) )
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@ -1736,9 +1728,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
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}
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}
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else if((G.qual==LR_SHIFTKEY)) {
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if(ob && ob->type == OB_MESH) {
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flip_subdivison(ob, -1);
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}
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flip_subdivison(-1);
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}
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else if(G.qual==LR_ALTKEY) {
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if(okee("Clear origin")) {
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@ -1077,7 +1077,7 @@ static void tb_do_mesh(void *arg, int event){
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case 2: G.f ^= G_DRAWEDGES; break;
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case 3: G.f ^= G_DRAWFACES; break;
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case 4: G.f ^= G_DRAWNORMALS; break;
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case 5: flip_subdivison(OBACT, -1); break;
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case 5: flip_subdivison(-1); break;
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}
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addqueue(curarea->win, REDRAW, 1);
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}
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