forked from bartvdbraak/blender
Anti - NMesh commit.
unweld - warn that this tool destroys MultiUV/Col's (because of NMesh) API_intro and NMesh - note that NMesh is maintained but deprecated.
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55d0bf6b33
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@ -12,7 +12,6 @@ def Error_NoMeshUvActive():
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def Error_NoMeshMultiresEdit():
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Draw.PupMenu('Error%t|Unable to complete action with multires enabled')
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# File I/O messages
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def Error_NoFile(path):
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'''True if file missing, False if files there
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@ -36,6 +35,18 @@ def Error_NoDir(path):
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return True
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return False
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def Warning_MeshDistroyLayers(mesh):
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'''Returns true if we can continue to edit the mesh, warn when using NMesh'''
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if len(mesh.getUVLayerNames()) >1 and len(mesh.getColorLayerNames()) >1:
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return True
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ret = Draw.PupMenu('Warning%t|This script will distroy inactive UV and Color layers, OK?')
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if ret == -1:
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return False
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return True
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def Warning_SaveOver(path):
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'''Returns - True to save, False dont save'''
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if sys.exists(sys.expandpath(path)):
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@ -44,3 +55,5 @@ def Warning_SaveOver(path):
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return False
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return True
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@ -215,9 +215,11 @@ def collecte_edge(listf2v,me,thegood):
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OBJECT=Blender.Scene.GetCurrent().getActiveObject()
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if OBJECT and OBJECT.getType()=='Mesh':
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if OBJECT and OBJECT.type=='Mesh':
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if OBJECT.getData(mesh=1).multires:
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BPyMessages.Error_NoMeshMultiresEdit()
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elif not BPyMessages.Warning_MeshDistroyLayers(OBJECT.getData(mesh=1)):
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pass
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else:
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EDITMODE=Blender.Window.EditMode()
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Blender.Window.EditMode(0)
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@ -12,7 +12,7 @@ The Blender Python API Reference
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-----------
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- L{Blender}
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- L{bpy<Bpy>}
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- L{bpy<Bpy>} (experemantal)
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Submodules:
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-----------
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@ -39,7 +39,7 @@ The Blender Python API Reference
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- L{Mesh} (*)
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- L{MeshPrimitives} (*)
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- L{Metaball} (*)
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- L{NMesh} (*)
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- L{NMesh} (deprecated)
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- L{Noise}
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- L{Object} (*)
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- L{Modifier} (*)
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@ -235,8 +235,6 @@ A note to newbie script writers:
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@see: U{www.python.org<http://www.python.org>}
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@see: U{www.python.org/doc<http://www.python.org/doc>}
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@see: U{Blending into Python<en.wikibooks.org/wiki/Blender_3D:_Blending_Into_Python>}: User contributed documentation, featuring a blender/python cookbook with many examples.
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@note: this documentation was generated by epydoc, which can output html and
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pdf. For pdf it requires a working LaTeX environment.
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@note: the official version of this reference guide is only updated for each
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new Blender release. But you can build the current CVS
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@ -3,12 +3,14 @@
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"""
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The Blender.NMesh submodule.
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B{New}:
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- edges class (L{NMEdge}) and nmesh methods (L{NMesh.NMesh.addEdge}, etc.);
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- new optional arguments to L{NMesh.NMesh.update};
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- L{NMesh.NMesh.transform};
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- L{GetNames};
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- L{GetRawFromObject} supports Surface/Curve/Text/Meta objects
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B{Deprecated}:
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This module is now maintained but not actively developed.
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Access to data such as properties, library, UVLayers and ColorLayers is not available
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further more, a mesh modified with NMesh will destroy inactive UV and Color layers
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so writing tools that use NMesh is discouraged.
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Use L{Mesh} instead.
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Mesh Data
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=========
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