bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha Mäki-Kanto

when last drawn material is wire it will not set back to face drawing.
This commit is contained in:
Dalai Felinto 2011-12-17 21:23:02 +00:00
parent 74a1123059
commit bfdaa3b187

@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
// in case the previous material was wire
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
glDisable(GL_BLEND);
glPushMatrix(); //GL_MODELVIEW