Fix for bug #18659: glsl math material node, "tangent" option didn't work.

This commit is contained in:
Brecht Van Lommel 2009-05-03 13:17:37 +00:00
parent b89126dbe8
commit c35299363f

@ -197,7 +197,7 @@ bNodeStack **out)
static int gpu_shader_math(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
{
static char *names[] = {"math_add", "math_subtract", "math_multiply",
"math_divide", "math_sine", "math_cosine", "math_tangnet", "math_asin",
"math_divide", "math_sine", "math_cosine", "math_tangent", "math_asin",
"math_acos", "math_atan", "math_pow", "math_log", "math_min", "math_max",
"math_round", "math_less_than", "math_greater_than"};