forked from bartvdbraak/blender
Fix for [#24750] Particles draw percentage setting is not working in No Physics mode
This commit is contained in:
parent
303646fbd4
commit
c658141fad
@ -4080,6 +4080,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
|
||||
case PART_PHYS_KEYED:
|
||||
{
|
||||
PARTICLE_P;
|
||||
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
|
||||
|
||||
/* Particles without dynamics haven't been reset yet because they don't use pointcache */
|
||||
if(psys->recalc & PSYS_RECALC_RESET)
|
||||
@ -4097,6 +4098,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
|
||||
pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
|
||||
|
||||
reset_particle(&sim, pa, 0.0, cfra);
|
||||
|
||||
if(PSYS_FRAND(p) > disp)
|
||||
pa->flag |= PARS_NO_DISP;
|
||||
else
|
||||
pa->flag &= ~PARS_NO_DISP;
|
||||
}
|
||||
|
||||
if(part->phystype == PART_PHYS_KEYED) {
|
||||
|
Loading…
Reference in New Issue
Block a user