forked from bartvdbraak/blender
Fix for [#24750] Particles draw percentage setting is not working in No Physics mode
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303646fbd4
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c658141fad
@ -4080,6 +4080,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
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case PART_PHYS_KEYED:
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case PART_PHYS_KEYED:
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{
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{
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PARTICLE_P;
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PARTICLE_P;
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float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
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/* Particles without dynamics haven't been reset yet because they don't use pointcache */
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/* Particles without dynamics haven't been reset yet because they don't use pointcache */
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if(psys->recalc & PSYS_RECALC_RESET)
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if(psys->recalc & PSYS_RECALC_RESET)
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@ -4097,6 +4098,11 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
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pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
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pa->size *= 1.0f - part->randsize * PSYS_FRAND(p + 1);
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reset_particle(&sim, pa, 0.0, cfra);
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reset_particle(&sim, pa, 0.0, cfra);
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if(PSYS_FRAND(p) > disp)
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pa->flag |= PARS_NO_DISP;
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else
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pa->flag &= ~PARS_NO_DISP;
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}
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}
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if(part->phystype == PART_PHYS_KEYED) {
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if(part->phystype == PART_PHYS_KEYED) {
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