fixed collision sensor for dynamically created objects using Bullet physics

This commit is contained in:
Erwin Coumans 2006-04-24 02:03:55 +00:00
parent d1c0a4e6d1
commit c781a840b2

@ -53,7 +53,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object)
KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
gameobj->SetPhysicsController(this,gameobj->IsDynamic());
//GetSumoObject()->setClientObject(gameobj->getClientInfo());
CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo());
}