forked from bartvdbraak/blender
fixed collision sensor for dynamically created objects using Bullet physics
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@ -53,7 +53,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object)
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KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
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KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
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gameobj->SetPhysicsController(this,gameobj->IsDynamic());
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gameobj->SetPhysicsController(this,gameobj->IsDynamic());
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//GetSumoObject()->setClientObject(gameobj->getClientInfo());
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CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo());
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}
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}
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