Fix [#33825] Menu list widget does not work on UV and Vertex Colors

Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :)
This commit is contained in:
Bastien Montagne 2013-01-10 18:54:01 +00:00
parent 91d4fb5d6c
commit d2f9b8a2c0

@ -330,7 +330,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
row = layout.row()
col = row.column()
col.template_list("MESH_UL_uvmaps_vcols", "", me, "uv_textures", me.uv_textures, "active_index", rows=2)
col.template_list("MESH_UL_uvmaps_vcols", "uvmaps", me, "uv_textures", me.uv_textures, "active_index", rows=2)
col = row.column(align=True)
col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="")
@ -353,7 +353,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
row = layout.row()
col = row.column()
col.template_list("MESH_UL_uvmaps_vcols", "", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
col.template_list("MESH_UL_uvmaps_vcols", "vcols", me, "vertex_colors", me.vertex_colors, "active_index", rows=2)
col = row.column(align=True)
col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="")