forked from bartvdbraak/blender
Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org.
This commit is contained in:
parent
68b736ce24
commit
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BIN
release/datafiles/studiolights/sl01.jpg
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BIN
release/datafiles/studiolights/sl01.jpg
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After Width: | Height: | Size: 7.1 KiB |
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release/datafiles/studiolights/sl02.jpg
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release/datafiles/studiolights/sl02.jpg
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@ -43,6 +43,7 @@ enum {
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ICON_DATA_PREVIEW,
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/** 2D triangles: obj is #Icon_Geom */
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ICON_DATA_GEOM,
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ICON_DATA_STUDIOLIGHT,
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};
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struct Icon {
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@ -77,6 +78,7 @@ typedef struct Icon Icon;
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struct ImBuf;
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struct PreviewImage;
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struct ID;
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struct StudioLight;
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enum eIconSizes;
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@ -158,6 +160,8 @@ struct ImBuf *BKE_icon_geom_rasterize(
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const struct Icon_Geom *geom,
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const unsigned int size_x, const unsigned int size_y);
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int BKE_icon_ensure_studio_light(struct StudioLight *sl);
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#define ICON_RENDER_DEFAULT_HEIGHT 32
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#endif /* __BKE_ICONS_H__ */
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73
source/blender/blenkernel/BKE_studiolight.h
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73
source/blender/blenkernel/BKE_studiolight.h
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@ -0,0 +1,73 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_STUDIOLIGHT_H__
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#define __BKE_STUDIOLIGHT_H__
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/** \file BKE_studiolight.h
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* \ingroup bke
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*
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* Studio lighting for the 3dview
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*/
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#include "BLI_sys_types.h"
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#include "DNA_space_types.h"
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#define STUDIOLIGHT_X_POS 0
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#define STUDIOLIGHT_X_NEG 1
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#define STUDIOLIGHT_Y_POS 2
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#define STUDIOLIGHT_Y_NEG 3
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#define STUDIOLIGHT_Z_POS 4
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#define STUDIOLIGHT_Z_NEG 5
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enum StudioLightFlag
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{
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STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
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STUDIOLIGHT_EXTERNAL_FILE = (1 << 1),
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} StudioLightFlag;
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typedef struct StudioLight
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{
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struct StudioLight *next, *prev;
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int flag;
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char name[FILE_MAXFILE];
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char path[FILE_MAX];
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int icon_id;
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int index;
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float diffuse_light[6][3];
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} StudioLight;
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void BKE_studiolight_init(void);
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void BKE_studiolight_free(void);
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struct StudioLight *BKE_studiolight_find(const char* name);
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struct StudioLight *BKE_studiolight_findindex(int index);
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unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size);
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const struct ListBase *BKE_studiolight_listbase(void);
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void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
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#endif /* __BKE_STUDIOLIGHT_H__ */
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@ -185,6 +185,7 @@ set(SRC
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intern/softbody.c
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intern/sound.c
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intern/speaker.c
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intern/studiolight.c
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intern/subsurf_ccg.c
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intern/suggestions.c
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intern/text.c
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@ -303,6 +304,7 @@ set(SRC
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BKE_softbody.h
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BKE_sound.h
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BKE_speaker.h
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BKE_studiolight.h
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BKE_subsurf.h
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BKE_suggestions.h
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BKE_text.h
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@ -56,6 +56,7 @@
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#include "BKE_icons.h"
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#include "BKE_global.h" /* only for G.background test */
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#include "BKE_studiolight.h"
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#include "BLI_sys_types.h" // for intptr_t support
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@ -802,3 +803,13 @@ struct Icon_Geom *BKE_icon_geom_from_file(const char *filename)
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}
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/** \} */
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/** \name Studio Light Icon
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* \{ */
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int BKE_icon_ensure_studio_light(struct StudioLight *sl) {
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int icon_id = get_next_free_id();
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icon_create(icon_id, ICON_DATA_STUDIOLIGHT, sl);
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return icon_id;
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}
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/** \} */
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297
source/blender/blenkernel/intern/studiolight.c
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297
source/blender/blenkernel/intern/studiolight.c
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@ -0,0 +1,297 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006-2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/blenkernel/intern/studiolight.c
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* \ingroup bke
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*/
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#include "BKE_studiolight.h"
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#include "BKE_appdir.h"
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#include "BKE_icons.h"
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#include "BLI_fileops.h"
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#include "BLI_fileops_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "DNA_listBase.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "MEM_guardedalloc.h"
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/* Statics */
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static ListBase studiolights;
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static const char *STUDIO_LIGHT_FOLDER = "studiolights/";
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/* FUNCTIONS */
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static void studiolight_free(struct StudioLight *sl)
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{
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MEM_freeN(sl);
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}
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static struct StudioLight *studiolight_create(void)
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{
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struct StudioLight *sl = MEM_callocN(sizeof(*sl), __func__);
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sl->path[0] = 0x00;
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sl->name[0] = 0x00;
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sl->flag = 0;
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sl->index = BLI_listbase_count(&studiolights);
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sl->icon_id = BKE_icon_ensure_studio_light(sl);
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return sl;
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}
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static void direction_to_equirectangular(float r[2], const float dir[3])
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{
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r[0] = (atan2f(dir[1], dir[0]) - M_PI) / -(M_PI * 2);
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r[1] = (acosf(dir[2] / 1.0) - M_PI) / -M_PI;
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}
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static void studiolight_calculate_directional_diffuse_light(ImBuf *ibuf, float color[4], const float start[3], const float v1[3], const float v2[3], int steps)
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{
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float uv[2];
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float dir[3];
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float col[4];
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float v11[3];
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float v12[3];
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float totcol[4];
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zero_v4(totcol);
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for (int x = 0; x < steps ; x++) {
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float xf = (float)x / (float)steps;
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mul_v3_v3fl(v11, v1, xf);
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for (int y = 0; y < steps; y++) {
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float yf = (float)y / (float)steps;
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/* start + x/steps*v1 + y/steps*v2 */
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mul_v3_v3fl(v12, v2, yf);
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add_v3_v3v3(dir, start, v11);
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add_v3_v3(dir, v12);
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/* normalize */
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normalize_v3(dir);
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/* sample */
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direction_to_equirectangular(uv, dir);
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nearest_interpolation_color_wrap(ibuf, NULL, col, uv[0] * ibuf->x, uv[1] * ibuf->y);
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add_v3_v3(totcol, col);
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}
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}
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mul_v3_v3fl(color, totcol, 1.0/(steps*steps));
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}
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static void studiolight_calculate_diffuse_light(StudioLight *sl)
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{
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const int steps = 16;
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float start[3];
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float v1[3];
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float v2[3];
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/* init light to black */
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
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if (sl->flag &= STUDIOLIGHT_EXTERNAL_FILE) {
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ImBuf* ibuf = NULL;
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ibuf = IMB_loadiffname(sl->path, 0, NULL);
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if (ibuf) {
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IMB_float_from_rect(ibuf);
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 0.0f, 2.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_NEG], start, v1, v2, steps);
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copy_v3_fl3(start, 1.0f, -1.0f, -1.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Z_POS], start, v1, v2, steps);
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 0.0f, 2.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_POS], start, v1, v2, steps);
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copy_v3_fl3(start, -1.0f, 1.0f, -1.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_X_NEG], start, v1, v2, steps);
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copy_v3_fl3(start, -1.0f, -1.0f, -1.0f);
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copy_v3_fl3(v1, 2.0f, 0.0f, 0.0f);
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copy_v3_fl3(v2, 0.0f, 2.0f, 0.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_NEG], start, v1, v2, steps);
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copy_v3_fl3(start, -1.0f, -1.0f, 1.0f);
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studiolight_calculate_directional_diffuse_light(ibuf, sl->diffuse_light[STUDIOLIGHT_Y_POS], start, v1, v2, steps);
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IMB_freeImBuf(ibuf);
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}
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}
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sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
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}
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/* API */
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void BKE_studiolight_init(void)
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{
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StudioLight *sl;
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/* go over the preset folder and add a studiolight for every image with its path */
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/* order studio lights by name */
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/* Also reserve icon space for it. */
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/* Add default studio light */
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sl = studiolight_create();
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BLI_strncpy(sl->name, "INTERNAL_01\0", FILE_MAXFILE);
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sl->flag = STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_X_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_POS], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Y_NEG], 0.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_POS], 1.0f);
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copy_v3_fl(sl->diffuse_light[STUDIOLIGHT_Z_NEG], 0.0f);
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BLI_addtail(&studiolights, sl);
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struct direntry *dir;
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const char *folder = BKE_appdir_folder_id(BLENDER_DATAFILES, STUDIO_LIGHT_FOLDER);
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unsigned int totfile = BLI_filelist_dir_contents(folder, &dir);
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int i;
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for (i = 0; i < totfile; i++) {
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if ((dir[i].type & S_IFREG)) {
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const char *filename = dir[i].relname;
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const char *path = dir[i].path;
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if (BLI_testextensie(filename, ".jpg")) {
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sl = studiolight_create();
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sl->flag = STUDIOLIGHT_EXTERNAL_FILE;
|
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BLI_strncpy(sl->name, filename, FILE_MAXFILE);
|
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BLI_strncpy(sl->path, path, FILE_MAXFILE);
|
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BLI_addtail(&studiolights, sl);
|
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}
|
||||
}
|
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}
|
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BLI_filelist_free(dir, totfile);
|
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dir = NULL;
|
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}
|
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|
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void BKE_studiolight_free(void)
|
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{
|
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struct StudioLight *sl;
|
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while((sl = (StudioLight*)BLI_pophead(&studiolights)))
|
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{
|
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studiolight_free(sl);
|
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}
|
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}
|
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|
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struct StudioLight *BKE_studiolight_find(const char* name)
|
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{
|
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LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
|
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if (STREQLEN(sl->name, name, FILE_MAXFILE)) {
|
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return sl;
|
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}
|
||||
}
|
||||
/* When not found, use the default studio light */
|
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return (StudioLight*)studiolights.first;
|
||||
}
|
||||
|
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struct StudioLight *BKE_studiolight_findindex(int index)
|
||||
{
|
||||
LISTBASE_FOREACH(StudioLight *, sl, &studiolights) {
|
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if (sl->index == index) {
|
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return sl;
|
||||
}
|
||||
}
|
||||
/* When not found, use the default studio light */
|
||||
return (StudioLight*)studiolights.first;
|
||||
}
|
||||
|
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const struct ListBase *BKE_studiolight_listbase(void)
|
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{
|
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return &studiolights;
|
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}
|
||||
|
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unsigned int *BKE_studiolight_preview(StudioLight *sl, int icon_size)
|
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{
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BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
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||||
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||||
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
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int icon_center = icon_size / 2;
|
||||
float sphere_radius = icon_center * 0.9;
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||||
|
||||
int offset = 0;
|
||||
for (int y = 0; y < icon_size; y++) {
|
||||
float dy = y - icon_center;
|
||||
for (int x = 0; x < icon_size; x++) {
|
||||
float dx = x - icon_center;
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/* calculate aliasing */
|
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float alias = 0;
|
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const float alias_step = 0.333;
|
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for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
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for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
|
||||
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
|
||||
alias += alias_step * alias_step;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint pixelresult = 0x0;
|
||||
uint alias_i = clamp_i(alias * 256, 0, 255);
|
||||
if (alias_i != 0) {
|
||||
/* calculate normal */
|
||||
uint alias_mask = alias_i << 24;
|
||||
float normal[3];
|
||||
normal[0] = dx / sphere_radius;
|
||||
normal[1] = dy / sphere_radius;
|
||||
normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
|
||||
normalize_v3(normal);
|
||||
|
||||
float color[3];
|
||||
mul_v3_v3fl(color, sl->diffuse_light[STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, sl->diffuse_light[STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
|
||||
|
||||
pixelresult = rgb_to_cpack(
|
||||
linearrgb_to_srgb(color[0]),
|
||||
linearrgb_to_srgb(color[1]),
|
||||
linearrgb_to_srgb(color[2])) | alias_mask;
|
||||
}
|
||||
rect[offset++] = pixelresult;
|
||||
}
|
||||
}
|
||||
return rect;
|
||||
}
|
||||
|
||||
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
|
||||
{
|
||||
if (sl->flag & flag){
|
||||
return;
|
||||
}
|
||||
|
||||
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
|
||||
studiolight_calculate_diffuse_light(sl);
|
||||
}
|
||||
}
|
@ -135,5 +135,4 @@ void DRW_opengl_context_disable(void);
|
||||
|
||||
void DRW_deferred_shader_remove(struct GPUMaterial *mat);
|
||||
|
||||
uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size);
|
||||
#endif /* __DRW_ENGINE_H__ */
|
||||
|
@ -338,6 +338,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
|
||||
if (v3d) {
|
||||
wpd->shading = v3d->shading;
|
||||
wpd->drawtype = v3d->drawtype;
|
||||
wpd->studio_light = BKE_studiolight_find(wpd->shading.studio_light);
|
||||
}
|
||||
else {
|
||||
/* XXX: We should get the default shading from the view layer, after we implemented the render callback */
|
||||
@ -346,7 +347,9 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
|
||||
wpd->shading.shadow_intensity = 0.5;
|
||||
copy_v3_fl(wpd->shading.single_color, 0.8f);
|
||||
wpd->drawtype = OB_SOLID;
|
||||
wpd->studio_light = BKE_studiolight_findindex(0);
|
||||
}
|
||||
BKE_studiolight_ensure_flag(wpd->studio_light, STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED);
|
||||
|
||||
select_deferred_shaders(wpd);
|
||||
/* Deferred Mix Pass */
|
||||
@ -360,7 +363,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
|
||||
srgb_to_linearrgb_v3_v3(wd->background_color_high, wd->background_color_high);
|
||||
srgb_to_linearrgb_v3_v3(wd->background_color_low, wd->background_color_low);
|
||||
|
||||
studiolight_update_world(wpd->shading.studio_light, wd);
|
||||
studiolight_update_world(wpd->studio_light, wd);
|
||||
|
||||
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), NULL);
|
||||
DRW_uniformbuffer_update(wpd->world_ubo, &wpd->world_data);
|
||||
|
@ -27,6 +27,8 @@
|
||||
#define __WORKBENCH_PRIVATE_H__
|
||||
|
||||
|
||||
#include "BKE_studiolight.h"
|
||||
|
||||
#include "DNA_image_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
@ -81,6 +83,7 @@ typedef struct WORKBENCH_PrivateData {
|
||||
struct GPUShader *prepass_texture_sh;
|
||||
struct GPUShader *composite_sh;
|
||||
View3DShading shading;
|
||||
StudioLight *studio_light;
|
||||
int drawtype;
|
||||
struct GPUUniformBuffer *world_ubo;
|
||||
struct DRWShadingGroup *shadow_shgrp;
|
||||
@ -127,6 +130,6 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
|
||||
void workbench_materials_cache_finish(WORKBENCH_Data *vedata);
|
||||
|
||||
/* workbench_studiolight.c */
|
||||
void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd);
|
||||
void studiolight_update_world(StudioLight *sl, WORKBENCH_UBO_World *wd);
|
||||
|
||||
#endif
|
||||
|
@ -22,118 +22,19 @@
|
||||
/** \file workbench_studiolight.c
|
||||
* \ingroup draw_engine
|
||||
*/
|
||||
#include "BKE_studiolight.h"
|
||||
|
||||
#include "DRW_engine.h"
|
||||
#include "workbench_private.h"
|
||||
|
||||
#include "BLI_math.h"
|
||||
|
||||
|
||||
#define STUDIOLIGHT_X_POS 0
|
||||
#define STUDIOLIGHT_X_NEG 1
|
||||
#define STUDIOLIGHT_Y_POS 2
|
||||
#define STUDIOLIGHT_Y_NEG 3
|
||||
#define STUDIOLIGHT_Z_POS 4
|
||||
#define STUDIOLIGHT_Z_NEG 5
|
||||
|
||||
const float studiolights[][6][3] = {
|
||||
{
|
||||
{1.0, 0.8, 0.6},
|
||||
{1.0, 0.6, 0.6},
|
||||
{0.9, 0.9, 1.0},
|
||||
{0.05, 0.025, 0.025},
|
||||
{0.8, 0.8, 0.75},
|
||||
{1.0, 0.95, 0.8},
|
||||
},
|
||||
{
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.8, 0.8, 1.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
},
|
||||
{
|
||||
{0.4, 0.3, 0.8},
|
||||
{0.4, 0.3, 0.8},
|
||||
{0.8, 0.8, 0.2},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.4, 0.4, 0.8},
|
||||
{0.0, 0.0, 0.0},
|
||||
},
|
||||
{
|
||||
{0.2, 0.2, 0.0},
|
||||
{0.8, 0.2, 0.0},
|
||||
{0.8, 0.2, 0.0},
|
||||
{0.2, 0.2, 0.0},
|
||||
{0.8, 0.6, 0.4},
|
||||
{0.0, 0.0, 0.0},
|
||||
},
|
||||
{
|
||||
{0.8, 0.2, 0.0},
|
||||
{0.8, 0.2, 0.0},
|
||||
{0.8, 0.6, 0.0},
|
||||
{0.2, 0.2, 0.0},
|
||||
{1.0, 0.5, 0.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
},
|
||||
};
|
||||
|
||||
void studiolight_update_world(int studio_light, WORKBENCH_UBO_World *wd)
|
||||
void studiolight_update_world(StudioLight *sl, WORKBENCH_UBO_World *wd)
|
||||
{
|
||||
copy_v3_v3(wd->diffuse_light_x_pos, studiolights[studio_light][STUDIOLIGHT_X_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_x_neg, studiolights[studio_light][STUDIOLIGHT_X_NEG]);
|
||||
copy_v3_v3(wd->diffuse_light_y_pos, studiolights[studio_light][STUDIOLIGHT_Y_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_y_neg, studiolights[studio_light][STUDIOLIGHT_Y_NEG]);
|
||||
copy_v3_v3(wd->diffuse_light_z_pos, studiolights[studio_light][STUDIOLIGHT_Z_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_z_neg, studiolights[studio_light][STUDIOLIGHT_Z_NEG]);
|
||||
}
|
||||
|
||||
uint *WORKBENCH_generate_studiolight_preview(int studiolight_id, int icon_size)
|
||||
{
|
||||
uint *rect = MEM_mallocN(icon_size * icon_size * sizeof(uint), __func__);
|
||||
int icon_center = icon_size / 2;
|
||||
float sphere_radius = icon_center * 0.9;
|
||||
|
||||
int offset = 0;
|
||||
for (int y = 0; y < icon_size; y++) {
|
||||
float dy = y - icon_center;
|
||||
for (int x = 0; x < icon_size; x++) {
|
||||
float dx = x - icon_center;
|
||||
/* calculate aliasing */
|
||||
float alias = 0;
|
||||
const float alias_step = 0.2;
|
||||
for (float ay = dy - 0.5; ay < dy + 0.5; ay += alias_step) {
|
||||
for (float ax = dx - 0.5; ax < dx + 0.5; ax += alias_step) {
|
||||
if (sqrt(ay * ay + ax * ax) < sphere_radius) {
|
||||
alias += alias_step * alias_step;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint pixelresult = 0x0;
|
||||
uint alias_i = clamp_i(alias * 256, 0, 255);
|
||||
if (alias_i != 0) {
|
||||
/* calculate normal */
|
||||
uint alias_mask = alias_i << 24;
|
||||
float normal[3];
|
||||
normal[0] = dx / sphere_radius;
|
||||
normal[1] = dy / sphere_radius;
|
||||
normal[2] = sqrt(-(normal[0] * normal[0]) - (normal[1] * normal[1]) + 1);
|
||||
normalize_v3(normal);
|
||||
|
||||
float color[3];
|
||||
mul_v3_v3fl(color, studiolights[studiolight_id][STUDIOLIGHT_X_POS], clamp_f(normal[0], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_X_NEG], clamp_f(-normal[0], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_POS], clamp_f(normal[1], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Y_NEG], clamp_f(-normal[1], 0.0, 1.0));
|
||||
interp_v3_v3v3(color, color, studiolights[studiolight_id][STUDIOLIGHT_Z_POS], clamp_f(normal[2], 0.0, 1.0));
|
||||
|
||||
pixelresult = rgb_to_cpack(
|
||||
linearrgb_to_srgb(color[0]),
|
||||
linearrgb_to_srgb(color[1]),
|
||||
linearrgb_to_srgb(color[2])) | alias_mask;
|
||||
}
|
||||
rect[offset++] = pixelresult;
|
||||
}
|
||||
}
|
||||
return rect;
|
||||
copy_v3_v3(wd->diffuse_light_x_pos, sl->diffuse_light[STUDIOLIGHT_X_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_x_neg, sl->diffuse_light[STUDIOLIGHT_X_NEG]);
|
||||
copy_v3_v3(wd->diffuse_light_y_pos, sl->diffuse_light[STUDIOLIGHT_Y_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_y_neg, sl->diffuse_light[STUDIOLIGHT_Y_NEG]);
|
||||
copy_v3_v3(wd->diffuse_light_z_pos, sl->diffuse_light[STUDIOLIGHT_Z_POS]);
|
||||
copy_v3_v3(wd->diffuse_light_z_neg, sl->diffuse_light[STUDIOLIGHT_Z_NEG]);
|
||||
}
|
||||
|
@ -1031,10 +1031,3 @@ DEF_VICO(COLORSET_17_VEC)
|
||||
DEF_VICO(COLORSET_18_VEC)
|
||||
DEF_VICO(COLORSET_19_VEC)
|
||||
DEF_VICO(COLORSET_20_VEC)
|
||||
|
||||
/* Studio lighting presets */
|
||||
DEF_ICON(STUDIOLIGHT_01)
|
||||
DEF_ICON(STUDIOLIGHT_02)
|
||||
DEF_ICON(STUDIOLIGHT_03)
|
||||
DEF_ICON(STUDIOLIGHT_04)
|
||||
DEF_ICON(STUDIOLIGHT_05)
|
||||
|
@ -58,6 +58,7 @@
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_icons.h"
|
||||
#include "BKE_appdir.h"
|
||||
#include "BKE_studiolight.h"
|
||||
|
||||
#include "IMB_imbuf.h"
|
||||
#include "IMB_imbuf_types.h"
|
||||
@ -493,23 +494,6 @@ static void init_matcap_icons(void)
|
||||
|
||||
}
|
||||
|
||||
static void init_studio_light_icons(void)
|
||||
{
|
||||
/* dynamic allocation now, tucking datatoc pointers in DrawInfo */
|
||||
#define INIT_STUDIOLIGHT_ICON(icon_id, studiolight_id) \
|
||||
{ \
|
||||
DrawInfo *di; \
|
||||
di = def_internal_icon(NULL, icon_id, 0, 0, 96, ICON_TYPE_BUFFER); \
|
||||
di->data.buffer.image->rect = WORKBENCH_generate_studiolight_preview(studiolight_id, 96); \
|
||||
} (void)0
|
||||
|
||||
INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_01, 0);
|
||||
INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_02, 1);
|
||||
INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_03, 2);
|
||||
INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_04, 3);
|
||||
INIT_STUDIOLIGHT_ICON(ICON_STUDIOLIGHT_05, 4);
|
||||
|
||||
}
|
||||
static void init_internal_icons(void)
|
||||
{
|
||||
// bTheme *btheme = UI_GetTheme();
|
||||
@ -779,8 +763,9 @@ void UI_icons_free_drawinfo(void *drawinfo)
|
||||
/**
|
||||
* #Icon.data_type and #Icon.obj
|
||||
*/
|
||||
static DrawInfo *icon_create_drawinfo(int icon_data_type)
|
||||
static DrawInfo *icon_create_drawinfo(Icon *icon)
|
||||
{
|
||||
int icon_data_type = icon->obj_type;
|
||||
DrawInfo *di = NULL;
|
||||
|
||||
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
|
||||
@ -791,6 +776,16 @@ static DrawInfo *icon_create_drawinfo(int icon_data_type)
|
||||
else if (icon_data_type == ICON_DATA_GEOM) {
|
||||
di->type = ICON_TYPE_GEOM;
|
||||
}
|
||||
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
|
||||
const int STUDIOLIGHT_SIZE = 96;
|
||||
StudioLight *sl = icon->obj;
|
||||
di->type = ICON_TYPE_BUFFER;
|
||||
IconImage *img = MEM_mallocN(sizeof(IconImage), __func__);
|
||||
img->w = STUDIOLIGHT_SIZE;
|
||||
img->h = STUDIOLIGHT_SIZE;
|
||||
img->rect = BKE_studiolight_preview(sl, STUDIOLIGHT_SIZE);
|
||||
di->data.buffer.image = img;
|
||||
}
|
||||
else {
|
||||
BLI_assert(0);
|
||||
}
|
||||
@ -803,7 +798,7 @@ static DrawInfo *icon_ensure_drawinfo(Icon *icon)
|
||||
if (icon->drawinfo) {
|
||||
return icon->drawinfo;
|
||||
}
|
||||
DrawInfo *di = icon_create_drawinfo(icon->obj_type);
|
||||
DrawInfo *di = icon_create_drawinfo(icon);
|
||||
icon->drawinfo = di;
|
||||
icon->drawinfo_free = UI_icons_free_drawinfo;
|
||||
return di;
|
||||
@ -856,7 +851,6 @@ void UI_icons_init(int first_dyn_id)
|
||||
init_internal_icons();
|
||||
init_brush_icons();
|
||||
init_matcap_icons();
|
||||
init_studio_light_icons();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,8 @@ typedef struct View3DShading {
|
||||
short color_type;
|
||||
|
||||
short light;
|
||||
short studio_light;
|
||||
char pad[2];
|
||||
char studio_light[256]; /* FILE_MAXFILE */
|
||||
|
||||
float shadow_intensity;
|
||||
float single_color[3];
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include "BKE_key.h"
|
||||
#include "BKE_movieclip.h"
|
||||
#include "BKE_node.h"
|
||||
#include "BKE_studiolight.h"
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_key_types.h"
|
||||
@ -191,6 +192,31 @@ const EnumPropertyItem rna_enum_viewport_lighting_items[] = {
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
|
||||
static const EnumPropertyItem rna_enum_studio_light_items[] = {
|
||||
{0, "STUDIOLIGHT_01", 0, "", ""},
|
||||
{1, "STUDIOLIGHT_02", 0, "", ""},
|
||||
{2, "STUDIOLIGHT_03", 0, "", ""},
|
||||
{3, "STUDIOLIGHT_04", 0, "", ""},
|
||||
{4, "STUDIOLIGHT_05", 0, "", ""},
|
||||
{5, "STUDIOLIGHT_06", 0, "", ""},
|
||||
{6, "STUDIOLIGHT_07", 0, "", ""},
|
||||
{7, "STUDIOLIGHT_08", 0, "", ""},
|
||||
{8, "STUDIOLIGHT_09", 0, "", ""},
|
||||
{9, "STUDIOLIGHT_10", 0, "", ""},
|
||||
{10, "STUDIOLIGHT_11", 0, "", ""},
|
||||
{11, "STUDIOLIGHT_12", 0, "", ""},
|
||||
{12, "STUDIOLIGHT_13", 0, "", ""},
|
||||
{13, "STUDIOLIGHT_14", 0, "", ""},
|
||||
{14, "STUDIOLIGHT_15", 0, "", ""},
|
||||
{15, "STUDIOLIGHT_16", 0, "", ""},
|
||||
{16, "STUDIOLIGHT_17", 0, "", ""},
|
||||
{17, "STUDIOLIGHT_18", 0, "", ""},
|
||||
{18, "STUDIOLIGHT_19", 0, "", ""},
|
||||
{19, "STUDIOLIGHT_20", 0, "", ""},
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
#define NUM_STUDIO_LIGHT_ITEMS 20
|
||||
|
||||
const EnumPropertyItem rna_enum_clip_editor_mode_items[] = {
|
||||
{SC_MODE_TRACKING, "TRACKING", ICON_ANIM_DATA, "Tracking", "Show tracking and solving tools"},
|
||||
{SC_MODE_MASKEDIT, "MASK", ICON_MOD_MASK, "Mask", "Show mask editing tools"},
|
||||
@ -705,6 +731,42 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
|
||||
return item;
|
||||
}
|
||||
|
||||
static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
|
||||
{
|
||||
/* XXX: should be stored as string */
|
||||
View3D *v3d = (View3D *)ptr->data;
|
||||
StudioLight *sl = BKE_studiolight_find(v3d->shading.studio_light);
|
||||
return sl->index;
|
||||
}
|
||||
|
||||
static void rna_View3DShading_studio_light_set(PointerRNA *ptr, int value)
|
||||
{
|
||||
/* XXX: should be stored as string */
|
||||
View3D *v3d = (View3D *)ptr->data;
|
||||
StudioLight *sl = BKE_studiolight_findindex(value);
|
||||
BLI_strncpy(v3d->shading.studio_light, sl->name, FILE_MAXFILE);
|
||||
}
|
||||
|
||||
static const EnumPropertyItem *rna_View3DShading_studio_light_itemf(
|
||||
bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
|
||||
PropertyRNA *UNUSED(prop), bool *r_free)
|
||||
{
|
||||
EnumPropertyItem *item = NULL;
|
||||
int totitem = 0;
|
||||
|
||||
/* XXX: add studio lights */
|
||||
LISTBASE_FOREACH(StudioLight*, sl, BKE_studiolight_listbase()) {
|
||||
if (totitem < NUM_STUDIO_LIGHT_ITEMS) {
|
||||
RNA_enum_items_add_value(&item, &totitem, rna_enum_studio_light_items, totitem);
|
||||
item[totitem-1].icon = sl->icon_id;
|
||||
}
|
||||
}
|
||||
|
||||
RNA_enum_item_end(&item, &totitem);
|
||||
*r_free = true;
|
||||
return item;
|
||||
}
|
||||
|
||||
static const EnumPropertyItem *rna_SpaceView3D_stereo3d_camera_itemf(
|
||||
bContext *C, PointerRNA *UNUSED(ptr),
|
||||
PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
|
||||
@ -2156,14 +2218,6 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
|
||||
{V3D_SHADING_RANDOM_COLOR, "RANDOM", 0, "Random", "Show random object color"},
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
static const EnumPropertyItem studio_lighting_items[] = {
|
||||
{0, "01", ICON_STUDIOLIGHT_01, "", ""},
|
||||
{1, "02", ICON_STUDIOLIGHT_02, "", ""},
|
||||
{2, "03", ICON_STUDIOLIGHT_03, "", ""},
|
||||
{3, "04", ICON_STUDIOLIGHT_04, "", ""},
|
||||
{4, "05", ICON_STUDIOLIGHT_05, "", ""},
|
||||
{0, NULL, 0, NULL, NULL}
|
||||
};
|
||||
|
||||
srna = RNA_def_struct(brna, "View3DShading", NULL);
|
||||
RNA_def_struct_sdna(srna, "View3D");
|
||||
@ -2192,8 +2246,9 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna)
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
|
||||
prop = RNA_def_property(srna, "studio_light", PROP_ENUM, PROP_NONE);
|
||||
RNA_def_property_enum_sdna(prop, NULL, "shading.studio_light");
|
||||
RNA_def_property_enum_items(prop, studio_lighting_items);
|
||||
RNA_def_property_enum_items(prop, rna_enum_studio_light_items);
|
||||
RNA_def_property_enum_default(prop, 0);
|
||||
RNA_def_property_enum_funcs(prop, "rna_View3DShading_studio_light_get", "rna_View3DShading_studio_light_set", "rna_View3DShading_studio_light_itemf");
|
||||
RNA_def_property_ui_text(prop, "Studiolight", "Studio lighting setup");
|
||||
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
|
||||
|
||||
|
@ -75,6 +75,7 @@
|
||||
#include "BKE_addon.h"
|
||||
#include "BKE_appdir.h"
|
||||
#include "BKE_sequencer.h" /* free seq clipboard */
|
||||
#include "BKE_studiolight.h"
|
||||
#include "BKE_material.h" /* clear_matcopybuf */
|
||||
#include "BKE_tracking.h" /* free tracking clipboard */
|
||||
#include "BKE_mask.h" /* free mask clipboard */
|
||||
@ -250,6 +251,7 @@ void WM_init(bContext *C, int argc, const char **argv)
|
||||
WM_init_opengl();
|
||||
|
||||
UI_init();
|
||||
BKE_studiolight_init();
|
||||
}
|
||||
else {
|
||||
/* Note: Currently only inits icons, which we now want in background mode too
|
||||
@ -259,7 +261,6 @@ void WM_init(bContext *C, int argc, const char **argv)
|
||||
BKE_icons_init(1);
|
||||
}
|
||||
|
||||
|
||||
ED_spacemacros_init();
|
||||
|
||||
/* note: there is a bug where python needs initializing before loading the
|
||||
@ -513,6 +514,7 @@ void WM_exit_ext(bContext *C, const bool do_python)
|
||||
GPU_pass_cache_free();
|
||||
DRW_opengl_context_destroy();
|
||||
}
|
||||
BKE_studiolight_free();
|
||||
|
||||
#ifdef WITH_INTERNATIONAL
|
||||
BLF_free_unifont();
|
||||
|
@ -413,6 +413,7 @@ install(
|
||||
DESTINATION ${TARGETDIR_VER}/datafiles
|
||||
)
|
||||
|
||||
|
||||
# helpful tip when using make
|
||||
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
|
||||
# message after building.
|
||||
@ -979,6 +980,13 @@ unset(_icon_names)
|
||||
unset(_icon_files)
|
||||
unset(_f)
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Studio Lights
|
||||
install(
|
||||
DIRECTORY
|
||||
${CMAKE_SOURCE_DIR}/release/datafiles/studiolights
|
||||
DESTINATION ${TARGETDIR_VER}/datafiles
|
||||
)
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Setup link libs
|
||||
|
Loading…
Reference in New Issue
Block a user