forked from bartvdbraak/blender
Fix for bug #5308:
Smooth normals drawing wrong with subsurf followed by array modifier.
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@ -1145,7 +1145,7 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
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int grid;
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int grid;
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int x, y;
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int x, y;
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int lastface = ccgSubSurf_getNumFaces(ss) - 1;
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int lastface = ccgSubSurf_getNumFaces(ss) - 1;
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int *faceFlags = dm->getFaceData(dm, faceNum, CD_FLAGS);
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int *faceFlags = dm->getFaceDataArray(dm, CD_FLAGS);
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memset(mf, 0, sizeof(*mf));
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memset(mf, 0, sizeof(*mf));
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