forked from bartvdbraak/blender
bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original.
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@ -187,7 +187,7 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
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}
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physicsreplica->PostProcessReplica(motionstate,parentctrl);
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physicsreplica->PostProcessReplica(motionstate,parentctrl);
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physicsreplica->m_userdata = (PHY_IPhysicsController*)physicsreplica;
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return physicsreplica;
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return physicsreplica;
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}
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}
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