In fact, snapping in particle edit mode also might make sense.

Pardon for extra noise..
This commit is contained in:
Sergey Sharybin 2012-02-17 17:25:51 +00:00
parent e097a188da
commit ea6d0b7a3b

@ -83,7 +83,7 @@ class VIEW3D_HT_header(Header):
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
# Snap
if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT', 'PARTICLE_EDIT'}:
if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
snap_element = toolsettings.snap_element
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")