forked from bartvdbraak/blender
In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
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@ -83,7 +83,7 @@ class VIEW3D_HT_header(Header):
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row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
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# Snap
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if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT', 'PARTICLE_EDIT'}:
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if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}:
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snap_element = toolsettings.snap_element
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row = layout.row(align=True)
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row.prop(toolsettings, "use_snap", text="")
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