forked from bartvdbraak/blender
Fix part of #34083: crash trying to play surround .wav file in the game engine
on Windows, it still doesn't play but it doesn't crash at least.
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@ -132,10 +132,13 @@ void KX_SoundActuator::play()
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handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
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handle3d->setConeVolumeOuter(m_3d.cone_outer_gain);
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}
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}
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if (loop)
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if (m_handle.get()) {
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m_handle->setLoopCount(-1);
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if (loop)
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m_handle->setPitch(m_pitch);
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m_handle->setLoopCount(-1);
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m_handle->setVolume(m_volume);
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m_handle->setPitch(m_pitch);
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m_handle->setVolume(m_volume);
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}
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m_isplaying = true;
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m_isplaying = true;
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}
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}
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