forked from bartvdbraak/blender
Cleanup: Remove unused code from hair BSDF.
This commit is contained in:
parent
bbe1b54818
commit
fd4f0ed39e
@ -74,7 +74,6 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con
|
||||
|
||||
float Iz = dot(Tg, I);
|
||||
float3 locy = normalize(I - Tg * Iz);
|
||||
//float3 locx = cross(locy, Tg);
|
||||
|
||||
float theta_r = M_PI_2_F - fast_acosf(Iz);
|
||||
|
||||
@ -132,7 +131,6 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
|
||||
float roughness2 = sc->data1;
|
||||
float Iz = dot(Tg, I);
|
||||
float3 locy = normalize(I - Tg * Iz);
|
||||
//float3 locx = cross(locy, Tg);
|
||||
|
||||
float theta_r = M_PI_2_F - fast_acosf(Iz);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user