Cleanup: Remove unused code from hair BSDF.

This commit is contained in:
Thomas Dinges 2015-02-16 15:16:40 +01:00
parent bbe1b54818
commit fd4f0ed39e

@ -74,7 +74,6 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
//float3 locx = cross(locy, Tg);
float theta_r = M_PI_2_F - fast_acosf(Iz);
@ -132,7 +131,6 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
float roughness2 = sc->data1;
float Iz = dot(Tg, I);
float3 locy = normalize(I - Tg * Iz);
//float3 locx = cross(locy, Tg);
float theta_r = M_PI_2_F - fast_acosf(Iz);