Commit Graph

18427 Commits

Author SHA1 Message Date
Daniel Genrich
07bd579fc1 Smoke: little fix to ui 2009-08-09 12:50:39 +00:00
Daniel Genrich
5256def6f5 fftw3 scons: hopefully fixing indent error 2009-08-09 11:02:47 +00:00
Daniel Genrich
054ed5a50b Smoke:
* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. 
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
2009-08-09 10:55:25 +00:00
Campbell Barton
a4755dcf2b - report errors on rna name collisions (does not check parent type yet)
- minor cleanup for Py/C api functions that define rna properties from python.
2009-08-09 10:05:33 +00:00
Campbell Barton
d53e82cbca povray integration
- declare materials and reference them later
- support ray-transp filter setting
- blobs pigment wasn't working right
2009-08-09 07:09:32 +00:00
Daniel Genrich
d48ca69985 Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited 2009-08-09 01:30:32 +00:00
Daniel Genrich
18121524dd Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting 2009-08-08 20:41:44 +00:00
Thomas Dinges
c4c0753dcc 2.5 Button Files:
* Cleanup of smoke and texture files to match guidelines. 
* Made "Curve" Panel in Toolbar Closed per default.
2009-08-08 17:21:34 +00:00
William Reynish
e213d4078b Improved layout of voronoi texture. There was some strange empty space. 2009-08-08 14:17:55 +00:00
Thomas Dinges
039d4d427b 2.5 3D View Toolbar:
Brush Panel:
* Separated the code for different modes, easier to maintain.
* Only settings which are used in the current paint mode are shown now.
2009-08-07 19:16:59 +00:00
William Reynish
0ce86b0a76 Added material game physics options in RNA and layout.
Thanks to the new render API system these options don't clutter up the layout when you're not doing games.
2009-08-07 19:14:49 +00:00
Campbell Barton
70f011bbce bpy_context_set and bpy_context_clear to replace a number of functions (some were not always called causing bugs).
fix for a leak when trying to run a text with a syntax error too.
2009-08-07 16:20:19 +00:00
Daniel Genrich
ce273aee08 smoke:
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
2009-08-07 13:19:17 +00:00
Thomas Dinges
1311b2f78b 2.5: 3D View Toolbar:
* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub.
2009-08-07 09:45:48 +00:00
Campbell Barton
db0b490e29 fix for crash while appending data. (missing NULL check for newlibadr return value) 2009-08-07 05:25:17 +00:00
Campbell Barton
bc093b4cc4 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290 2009-08-07 04:41:15 +00:00
Campbell Barton
e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
Dalai Felinto
77d79ffb5d BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes
UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.

* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
2009-08-07 03:06:32 +00:00
Daniel Genrich
7c8c83f30d Smoke: test commit of PCG 2009-08-07 01:07:45 +00:00
Campbell Barton
917fce65a6 Povray
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
 - ball and ellipsoid types
 - radius, stiffness
 - ellipsoid xyz scale
 - negative elements
 - single material (like blender)

Renamed rna props.
 elem.sizex -> size_x
 mball.last_selected_element ->  mball.active_element

minor changes to UI scripts.
2009-08-07 01:05:33 +00:00
Thomas Dinges
0ac90cabe1 2.5 Mesh Draw Options: [WIP]
* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.

* Fixed a typo in DNA.
2009-08-06 23:34:14 +00:00
Campbell Barton
042fe910aa - fix for a crash in readfile.c, thanks Roelf for finding.
- add media option for povray
- remove unintentional line from modifier script
2009-08-06 23:19:05 +00:00
Daniel Genrich
85c343c049 Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements 2009-08-06 22:28:55 +00:00
Campbell Barton
a791cfc5d3 [#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
Campbell Barton
85d75077a6 [#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
Matt Ebb
cb7ebe5879 osx scons/ffmpeg tweaks
* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet

* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
2009-08-06 22:06:11 +00:00
Diego Borghetti
d5f51f5019 Cleanup a little to add "draw to buffer" (and bring back stamp). 2009-08-06 20:51:41 +00:00
Diego Borghetti
74b3681532 Remove bitmap mode from blenfont, only draw with textures.
As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
2009-08-06 20:06:02 +00:00
Thomas Dinges
e84e6664c2 -Use getattr() now for constraints too. :)
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
2009-08-06 18:31:25 +00:00
Daniel Genrich
6b7e9336f0 Smoke: forgot ui redraw event 2009-08-06 17:00:37 +00:00
Daniel Genrich
2fd0263602 smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem 2009-08-06 16:50:02 +00:00
Daniel Genrich
65cf500fdc smoke gui: refining the new simulation panel ui
(thanks to nudelZ for this patch)
2009-08-06 15:55:42 +00:00
Thomas Dinges
f10647e203 2.5 Smoke:
Moved the Smoke Buttons into the Physic Tab.
2009-08-06 14:23:48 +00:00
Campbell Barton
d608d33583 output the origin for each map node.
thanks to j michaelson for the patch
2009-08-06 13:30:23 +00:00
Campbell Barton
07ed542187 pedantic changes to python UI scripts
- SOFTBODY -> SOFT_BODY
- Use getattr() with enum value to get the modifier function rather then a lot of elif's
2009-08-06 13:15:23 +00:00
Nathan Letwory
9eff68a9e9 * further cleanup of windows defaults for openal 2009-08-06 13:01:24 +00:00
Joseph Eagar
c443f0161b added a 'repeat' option to vertex smooth in the main 2.5 branch. 2009-08-06 12:34:48 +00:00
Nathan Letwory
1e4fb48400 * update windows default config for the openal updates, merging r22241 from soundsystem branch 2009-08-06 08:23:07 +00:00
Nathan Letwory
6f1ec5e3b9 * merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows.
NOTE: Windows users should update lib/windows/openal from SVN.
2009-08-06 08:04:35 +00:00
Nathan Letwory
5763746af7 copy openal dlls 2009-08-05 15:21:10 +00:00
Nathan Letwory
3af26a09e9 copy openal dlls 2009-08-05 15:19:02 +00:00
Joerg Mueller
acd02148d8 Update for new OpenAL windows library. 2009-08-05 14:10:29 +00:00
Campbell Barton
8aa3383408 fix for ghost memory leaks
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
2009-08-05 02:40:51 +00:00
Campbell Barton
64ba7c1303 fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
Joshua Leung
2a999890fb NLA - Quick patch bugfix
When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
2009-08-04 10:31:25 +00:00
Campbell Barton
610d9348f5 - allow changing game engine physics types in RNA
- allow appending with a NULL scene (only used to add object bases into the current scene)
2009-08-04 09:20:48 +00:00
Campbell Barton
9bb8540ba9 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22130:22205 2009-08-04 05:34:21 +00:00
Campbell Barton
856dba000b no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
Campbell Barton
59bfe91f21 remove makefile cruft, mostly BGE related references to SUMO, Fuzzics, Blenkey etc.
also remove define MOZ_NOT_NET that was being used all over for telling the plugin to link against mozilla (not netscape)
2009-08-04 03:13:36 +00:00
Nathan Letwory
d595f6f203 * apparently I forgot to update this one for the python zip copying business. Thanks to JMS for spotting. 2009-08-04 01:05:31 +00:00