* WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined.
* Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs)
- Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150)
- fixing high res view button which disappeared sometimes
- fixing tooltip
* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub.
UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.
* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
- ball and ellipsoid types
- radius, stiffness
- ellipsoid xyz scale
- negative elements
- single material (like blender)
Renamed rna props.
elem.sizex -> size_x
mball.last_selected_element -> mball.active_element
minor changes to UI scripts.
* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet
* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.
-Deleted old Buttons C code for RIGIDBODYJOINT constraint.
-"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube.
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).