- continue zoom now uses the same options as dolly (hoz/vert & invert).
- remove event mouse coord hack to bypass touchpad zoom invert, instead pass invert as an argument.
EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar.
The tool was coded to use the mouse position next to the selection.
The rip then happens correctly after pressing V and move mouse away
from selection.
- render check for ortho/panorama combination wasn't working since the flags were not initialized at the time of checking.
- disable panorama button in ortho mode.
- Assigning local materials to library objects disabled
(crashes on undo/redo cases)
- Disabling options in Material buttons to add/remove slots
on library data
- Drawing Object ID template in Object properties, this
allows browse active Object, but especially shows library
status then.
Two part bug:
Part 1) NLA Editor menu was calling wrong operator
Part 2) r35829 broke NLA scaling, since it only checked that the
transform mode used was allowed in the Action Editor (probably
confused by Part 1)
*Brush option "size" had different naming in 3D View / Image Editor.
Ported back name "Radius" to RNA (Brush and ParticleBrush)
Discovered by Bart Crouch. Thanks!
I'm finally yielding to months of feature requesting, and adding
support for filtering F-Curves by name, where the "name" here is the
text which is displayed for each F-Curve in the Animation Editor
channel lists.
To use, just enable the magnifying-glass toggle on the DopeSheet
filtering settings, and enter a snippet of text to find within the
names of channels you wish to filter. This is case insensitive, and
currently doesn't support any wildcard/regrex fanciness.
Some examples:
loc <--- location curves only
x loc <--- x location curves only
x eul <--- x rotation curves only
rot <--- rotation curves only
etc.
- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
- Renamed "Last Keyframe" mode to "Before End". This mode still just
copies the pose to all keyframes starting from the current frame until
the last one encountered per F-Curve
- "Last Keyframe" mode (new one) now copies the pose to the last
keyframe. This is useful for making animations cyclic (i.e. go to
first keyframe, edit, then Pose->Propagate->To Last Keyframe (Make
Cyclic))
* Too strict poll functions for render & display panels.
* Like said in the report cache & vertex groups are a part of the particle system (not particle settings) they can't be shown when the settings are pinned.
Conflicts resolved:
source/blender/makesrna/RNA_enum_types.h
According to the changes in revision 35667, the Freestyle-related code
in release/scripts/ui/ was moved to release/scripts/startup/bl_ui/.
[#25045] User Preferences Input, not enough menu choices
[#26525] Saving the Maya preset and another key configs
Untangle keyconfig presets and interaction presets (maya keyconfig would set interaction setting, blender interaction would set keyconfig).
Preset menu on slash screen now displays a list of available keyconfigs (as before) but will also set the correspondant interaction presets, if it exists)
This tool automates the process of copying a pose to successive
keyframes, making it easier for animators to go back and change the
pose for some controls which remain "static" for periods of time.
Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} *
number_of_static_keyframes" dance for each set of controls that this
happened on, which is not too good ergonomically speaking.
There are two modes exposed via the menu (Pose->Propagate):
- "Pose Propagate" - also known as the 'WHILE_HELD' mode, which
propagates to all keyframes that are holding the same value
- "To Next Keyframe" - which only propagates the pose to the closest
keyframe in the occurring after (but not including) the current frame
Additionally, there are a few other modes that can be used, though
they are less useful for direct use from the UI, though they can be
used via the PyAPI as need be.
---
Also, I did some cleanups in the "Pose" menu to bring it more into
line with the Object mode one. There are some more tweaks that could
still be done here, such as bringing the keyframing operator entries
under a submenu too (as in the Object mode version) to get the length
of this under control.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.