Commit Graph

22424 Commits

Author SHA1 Message Date
Brecht Van Lommel
2704e282a4 Fix #20896: FSAA wasn't disabled properly and still enabled for 3d view
drawing, which apparently still slows things down even if you don't have
the window set up to do this.
2010-01-31 09:49:46 +00:00
Brecht Van Lommel
1832df2764 Fix compile error in qtkit_export.m on mac. 2010-01-31 09:42:50 +00:00
Joshua Leung
962befe25d Armature RNA: Removed old properties for armature-only bone paths 2010-01-31 05:36:57 +00:00
Campbell Barton
ebbd1e0b20 bugfix [#20579] Context pinning error (pose mode) 2010-01-30 23:48:49 +00:00
Campbell Barton
08ee31990e missed these last commit 2010-01-30 22:50:32 +00:00
Tom Musgrove
caf067576e changes to get MingW compiling and cross compiling working, patch by Sergey Sharybin 2010-01-30 22:46:25 +00:00
Campbell Barton
f749d0361f - hash characters in the path would confuse the output file name and not add numbers to it (when rendering animations).
- added an option to BLI_convertstringframe and BLI_convertstringframe_range to add digits if not found.
- removed BLI_convertstringframe where its obviously not needed - such as loading movies and sounds.
2010-01-30 22:33:47 +00:00
Campbell Barton
1943a73439 rename game object obcolor to color 2010-01-30 21:59:20 +00:00
Campbell Barton
25eb46810f bugfix [#20878] Filtering for keymaps became useless [26389] 2010-01-30 21:48:07 +00:00
Joshua Leung
515ecc0f97 Bugfix #20870: Local rotation drivers behave weird
Use euler rotations for local rotation drivers if the object/bone uses euler rotations. Otherwise, fall back to matrix-based conversions again.
2010-01-30 21:21:36 +00:00
Joshua Leung
96daa3348d Bugfixes:
* Old files imported to 2.5 with curves that got cycles FModifiers added during version patching, would not have their keyframes shown for editing. 

* #20893: Can't see/show the Properties area in the NLA
I don't know why this worked on a few of my test files several months ago, and yet now fails for many files today.
2010-01-30 21:11:46 +00:00
Joerg Mueller
d7d185ef4a Preparation to force an audio device via command line. Will be implemented by theeth. 2010-01-30 21:04:51 +00:00
Campbell Barton
9d66bfb524 bugfix [#20740] Separate All Loose Parts 2010-01-30 19:42:03 +00:00
Campbell Barton
3f93d27c4a cmake vars are not using _BF_ in var names. 2010-01-30 19:29:24 +00:00
Damien Plisson
62ebf87d85 OSX : update build scripts for updated openCollada libs + ray tracing optimization option in cmake
OpenCollada new version (721) lib has additional lib files to link with.

Added BF_RAY_OPTIMIZATION option in CMake (as the one in scons) for building SIMD optimized ray tracing code.
2010-01-30 19:07:48 +00:00
Campbell Barton
e1700aa6c9 [#20320] Quad View - Orthogonal grid changes to perspective grid
- respect view locking (dont change rv3d->view)
- on multiple calls to smoothview, get the original view from the previously called smoothview if it exists.
2010-01-30 18:54:36 +00:00
Benoit Bolsee
f7b7d7952d BGE: patch [#20293] Added python sensor attribute: Status. 2010-01-30 18:53:33 +00:00
Benoit Bolsee
cfdd53a4f8 BGE: patch #20399 Python control over adding/removing scenes. 2010-01-30 18:23:13 +00:00
Arystanbek Dyussenov
0c899f7ded Merge -c 26209,26214,26443 from COLLADA branch into trunk. 2010-01-30 18:20:56 +00:00
Arystanbek Dyussenov
8597925736 COLLADA branch: updated vc9 project files and w32 scons config. 2010-01-30 18:03:18 +00:00
Campbell Barton
d6611d9844 bugfix [#20894] Blender don't import the "eye" icon value from 2.49 files in the DopeSheet Editor 2010-01-30 17:49:32 +00:00
Campbell Barton
41861eecd1 [#20892] Locking animation curves with Tab Key don't hide the curves handles
drawing handles for fcurves wasnt checking ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED))
2010-01-30 17:17:23 +00:00
Campbell Barton
29377db3f1 [#19872] Mesh edit missing undo push for mode changing
copy the editmesh select mode back to the scene on undo.
2010-01-30 16:09:56 +00:00
Campbell Barton
d4663166d6 bugfix [#20888] Crash when following instructions on the Blender Wiki and then clicking on the outliner 2010-01-30 15:44:11 +00:00
Brecht Van Lommel
ff794b994c Fix #19648: sculpt does not update linked duplicate multires. 2010-01-30 15:29:22 +00:00
Campbell Barton
80be34d8c9 [#20550] Workflow Odity For Objects On Layers Not Being Viewed
always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
2010-01-30 15:23:17 +00:00
Campbell Barton
026b5bacca bugfix [#20638] not loading script in user script directory when startup 2010-01-30 14:48:46 +00:00
Brecht Van Lommel
147e782979 Fix #20662: normal map rendering with negative factor didn't flip
the direction correctly.
2010-01-30 14:41:51 +00:00
Campbell Barton
dde838ec5e bugfix [#20417] <memory> shouldn't be stored in recent item list 2010-01-30 14:34:37 +00:00
Arystanbek Dyussenov
1f863d0122 COLLADA branch: merge from trunk -r 25745:26429.
scons+vc build crashes on Blender start when BF_COLLADA is on, don't know why this happens.

Merging from trunk to get working vc project files, then will try to debug and locate the problem.
2010-01-30 14:12:51 +00:00
Campbell Barton
ec48cbd267 utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
2010-01-30 13:15:39 +00:00
Brecht Van Lommel
7a76bc9a36 Fix #20886: user defined keymap could be loaded before python scripts,
printing errors when that keymap included python operators.
2010-01-30 12:01:44 +00:00
Brecht Van Lommel
e8ddcfa06d Fix #20790: fluid sim adding domain mesh with no faces crashes. 2010-01-30 11:04:36 +00:00
Brecht Van Lommel
d269ef8745 Possible fix for #20835: background images were not duplicated correctly
when splitting 3d view, causing them to be lost on file reload.
2010-01-30 10:16:11 +00:00
Brecht Van Lommel
91882d3ba1 Fix #19980: crash with opengl render active viewport. 2010-01-30 09:53:55 +00:00
Brecht Van Lommel
5e98d8c523 Fix #20876: adjusting the settings after adding a new curve, surface,
or metaball creates duplicates, these did two undo pushes when only
one is needed.
2010-01-30 09:34:54 +00:00
Brecht Van Lommel
a7f2c3fca8 Fix #20505: subsurf normals where not being set correct on correct from
subsurf derivedmesh to regular (derived)mesh, causing drawing errors on
apply and following modifiers to work incorrect.
2010-01-30 09:32:05 +00:00
Brecht Van Lommel
3e71c3cbac Fix #20221: switching to weight paint in textured viewport shading
mode leaves objects blue.
2010-01-30 09:27:49 +00:00
Brecht Van Lommel
2b352211f4 Fix #19875: drawing smoke on graphics cards that do not support
non-power-of-two textures lead to artifacts due to uninitialized
memory if the domain had a non-power-of-two size.
2010-01-30 09:24:50 +00:00
Brecht Van Lommel
36b5cd008d Fix #19904: selecting a new image color closes the popup. 2010-01-30 09:18:59 +00:00
Brecht Van Lommel
4279e6d1fd Added a comment in the code about a timer that is not being freed and
is causing the smooth view operator to run all the time after closing
the file browser, since I can't think of a good way to fix it at the
moment.
2010-01-30 09:17:32 +00:00
Brecht Van Lommel
7d0885915b Fix #20146:
* .tif not loading on newer linux distributions, wasn't looking for
  libtiff version 4.
* fix dds being too verbose when testing if it can open an image file.
2010-01-30 09:14:12 +00:00
Thomas Dinges
c005d19c42 Small UI Tweak:
Let "Add Constraint" Button use the whole space, like the "Add Modifier" Button.
2010-01-30 08:45:31 +00:00
Joshua Leung
78934da5c4 A few minor code cleanup tweaks for recent commits in animation code, to better follow conventions elsewhere here :) 2010-01-30 05:08:42 +00:00
Joshua Leung
e1fdf7fc58 View2D/TimeCode Drawing:
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.

1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.

2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.

3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.

4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-30 04:43:36 +00:00
Brecht Van Lommel
d86a9da07c Fix for fix in own recent commit for modifier vertex groups,
should have only changed one value to 0.0.
2010-01-30 03:47:13 +00:00
Brecht Van Lommel
3d9988cde7 Fix #19473: Toggle Quad View options missing from UI. 2010-01-30 03:22:22 +00:00
Campbell Barton
11ea90933c [#20881] Minor UI bug in outliner - groups view 2010-01-30 02:29:22 +00:00
Campbell Barton
ada9ca9687 [#20487] Small bug in 3d window's header in edit mode.
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed

revert own changes from 26035
- python buttons were toggles so clicking on 1 didnt disable the others.
- for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
2010-01-30 01:25:02 +00:00
Campbell Barton
dd0db63a5c bugfix [#20721] Reloading scripts crashes Blender (own todo)
made an incorrect assumption that ot->srna and the srna for the registered operators type are the same. caused reload to crash.
2010-01-30 01:10:16 +00:00