Campbell Barton
29df776b89
optimization: call one bmesh operator for rotate (not 3).
...
added pivot_m4() utility function since rotating about an arbitrary point is handy.
2013-07-26 06:12:49 +00:00
Campbell Barton
501649a806
fix [ #36277 ] Right click no longer selects the camera
2013-07-26 05:08:24 +00:00
Campbell Barton
29732f5d4f
fix [ #36283 ] Crash by activating "Clear Active" in Movie Clip Editor
2013-07-26 04:36:53 +00:00
Daniel Stokes
4f8fd8c68b
BGE Fix [ #18804 ] Shadow type faces cast onto invisible faces (non-GLSL)
...
Changing the RayHit method to ignore invisible faces
2013-07-25 23:42:20 +00:00
Campbell Barton
09a9aa5720
add twist option to bridge tool (for circular loops)
2013-07-25 19:27:18 +00:00
Campbell Barton
4bc32d5ded
mesh tool to fill in holes, added in mesh clean menu,
...
unlike other face creation tools it copies data from surrounding faces.
2013-07-25 18:43:05 +00:00
Campbell Barton
66d9c0def9
fix for face normal flipping calculation.
2013-07-25 18:16:55 +00:00
Lukas Toenne
b9e34d2938
Fix for own commit, stub functions all use the STUB_ASSERT macro now.
2013-07-25 16:04:26 +00:00
Lukas Toenne
2af08ee7ea
Fix for bad level call introduced in r58597.
2013-07-25 15:38:22 +00:00
Campbell Barton
aed11512fc
skip creating the draw-string for number buttons while editing the text (value was overwritten)
2013-07-25 13:24:32 +00:00
Campbell Barton
55640288d2
ui: internal change. replace strcat with BLI string functions for key-event drawing.
2013-07-25 13:18:11 +00:00
Campbell Barton
40d9ab1139
add missing break to space-buttons listener, also rewind own recent change (uiPopupBlockHandle.retvec size)
2013-07-25 12:46:20 +00:00
Campbell Barton
62b541faa3
add missing va_end() calls.
2013-07-25 12:37:22 +00:00
Campbell Barton
e69fdfab30
adjust createSpaceNormalTangent so it can take values from a matrix without having to negate the plane first.
...
also add ED_armature_ebone_to_mat3/4 since there were quite a few places that did this inline.
2013-07-25 12:07:55 +00:00
Campbell Barton
b2b0b58fb5
fix [ #36278 ] X,Y Direction wrong after bpy.ops.view3d.viewnumpad
...
the cause of the problem was the orientation from the active object was inconstant.
copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent.
2013-07-25 11:05:08 +00:00
Campbell Barton
aec8cff9ab
optimization: manipulator was looping over all objects on redraw when the active object was being used and it didn't need to.
2013-07-25 08:36:35 +00:00
Campbell Barton
a15e9ca495
triangulate and beauty fill also needed changes to selection handling after recent changes.
2013-07-25 07:00:07 +00:00
Campbell Barton
3270031660
correct problem with limited-dissolve not leaving the selection correctly (caused by BM_elem_attrs_copy no longer dealing with selection)
2013-07-25 06:05:44 +00:00
Campbell Barton
ec3fce8e27
add api function BLI_path_append to add to a path (and ensure a seperator), replaces BLI_join_dirfile when the dir and the destimation were the same.
2013-07-24 21:25:06 +00:00
Campbell Barton
9c0e331f81
fix/workaround [ #36269 ] Crash upon right click on menu and left click on item
2013-07-24 20:53:24 +00:00
Campbell Barton
b09de65c8d
internal change for ui_mouse_motion_towards_*** use,
...
only run these checks for buttons using the UI_BLOCK_MOVEMOUSE_QUIT flag.
no functional change but makes debugging easier and was calculating mouse motion in relation to some popups for no reason.
2013-07-24 20:50:30 +00:00
Campbell Barton
2d2f5f59d7
dyn-topo: maintain materials for new faces.
...
also minor optimization for BM_edge_in_face(), check edges radial loops rather then the faces edges
since normally there are 0-2 faces attached to an edge compared to 3+ edges in a face.
2013-07-24 19:58:16 +00:00
Campbell Barton
19496ab62a
internal bmesh api change: BM_elem_attrs_copy() no longer copies the selection flag.
...
this was slowing down modifiers since the selection flags would be copied and flushed to connected geometry.
2013-07-24 19:31:58 +00:00
Campbell Barton
cdac157f4c
code cleanup: use iterator macros, and replace BM_LOOPS_OF_FACE with direct loop access when converting a bmesh to a mesh.
2013-07-24 18:38:55 +00:00
Campbell Barton
df0114a17a
curve only supported radius smoothing, add smooth for tilt and weight.
2013-07-24 14:30:45 +00:00
Campbell Barton
b6f58d0ea1
- add individual origin support for curves and improve the orientation calculations for curve handles,
...
- add support for using the active point's orientation.
- add support for creating new custom orientations from curves.
- fix error where only the last selected curve handle was taken into account for manipulator orientations.
2013-07-24 13:56:36 +00:00
Campbell Barton
57a4070b9d
sequencer: replace warning message with assert, was printing when copying masks and movieclips but went by unnoticed.
2013-07-24 07:11:00 +00:00
Campbell Barton
576161b186
fix [ #36262 ] Paste strip with video or sound content from another file crashes Blender
...
existing code was very stupid.
- all ID pointers for clipboard strips are handled uniformly.
- clipboard stores a duplicate ID pointer which are restored on paste.
- restoring pointers...
-- use ID's that are still in the database (copy&paste within the same file).
-- fallback to name lookup.
-- fallback to loading them from the original filepath (movie-clip and sound only).
also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-07-24 06:51:04 +00:00
Daniel Stokes
d0f225393c
BGE Fix [ #29575 ] Object not drawn in game engine
...
Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists.
2013-07-24 05:12:51 +00:00
Campbell Barton
ab8e2cb900
pasting strips in the sequencer didn't check if they overlap existing strips.
2013-07-24 05:01:22 +00:00
Daniel Stokes
017d7b5447
BGE fix [ #21488 ] Pumpkin in Gamekit Tutorial flips upside down
...
A reference was being grabbed when a copy was wanted.
2013-07-24 00:32:26 +00:00
Campbell Barton
f77405356a
remove use_relative option from simple deform,
...
all modifiers should be using object transformations relatively.
2013-07-23 19:31:49 +00:00
Campbell Barton
8ef3b51325
fix [ #36256 ] Checker Deselect, failed with de-selected active face.
2013-07-23 18:49:44 +00:00
Campbell Barton
9b16b105f1
avoid calling context functions when direct access is possible.
2013-07-23 18:30:06 +00:00
Bastien Montagne
78490c0a7b
Fix [ #36259 ] Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68
...
Code was cleaning BM_ELEM_TAG flag of verts, when it actually uses the one of faces...
2013-07-23 18:03:40 +00:00
Thomas Dinges
965e0aeb59
Cycles / CMJ:
...
* path_rng_2D() was missing an else branch for the sobol case after fix in r57383.
2013-07-23 16:23:30 +00:00
Thomas Dinges
a3ccc4eaeb
* Compile fix for r58542, on Windows "subdir" was unknown.
2013-07-23 16:04:49 +00:00
Campbell Barton
a788cca141
correct own error in recent edits to editderivedmesh
2013-07-23 15:05:33 +00:00
Campbell Barton
e1928790ae
use binary prefix for file sizes (old todo).
2013-07-23 15:01:59 +00:00
Campbell Barton
b05d5ed657
let the enter key active text buttons and the unlink button
2013-07-23 14:55:47 +00:00
Campbell Barton
e50c37d90f
code cleanup: remove deprecated bevel code (unused since 2.64)
2013-07-23 14:28:19 +00:00
Campbell Barton
cbf63e4698
fix for crash in track_markers_freejob (use freed memory)
2013-07-23 14:22:47 +00:00
Campbell Barton
46e911d19b
fix for crash when unlinking a scene from the renderlayers, also no need for PROP_ID_SELF_CHECK here.
2013-07-23 14:09:53 +00:00
Campbell Barton
3ff3d1bc0f
replace use of strcat() where the string offset is known.
...
also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
2013-07-23 12:49:30 +00:00
Campbell Barton
a5bc021943
code cleanup: remove unused material/texture naming functions.
2013-07-23 12:45:28 +00:00
Campbell Barton
769c566672
code cleanup: remove dead code, view3d panel was building a menu string and not using it.
2013-07-23 12:18:12 +00:00
Antony Riakiotakis
c8ed6f79b5
Fix #36225 , spacing was halved and set to zero for texture paint brushes that had spacing of 1. Related to own changes to maintain spacing consistent between 2.67-2.66.
2013-07-23 11:13:39 +00:00
Campbell Barton
fb92835819
bge: de-duplicate cleanup code for empty mesh error case
2013-07-23 10:59:29 +00:00
Campbell Barton
d9b0f660c9
prepare for 'a' bugfix release, splash and version bump.
2013-07-23 08:10:46 +00:00
Campbell Barton
6f8913b498
replave isfinite with finite for msvc
2013-07-23 07:40:07 +00:00