Patch from Roger Wickes update to 2.48 sFrame, eFrame, fps.
[#18794] GE API conversion script: 2.48 -> 2.49
patch from Alex Fraser (z0r), will test further in the next few days.
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This is text plug in and standalone script that updates Blender 2.48 Game Engine scripts to be compatible with the 2.49
API.
The script contains a mapping of attribute names to functions that do the conversion. Most of the mappings were extracted
from the documentation in GameTypes.py. Where the conversion is ambiguous, the script will not change the source except
to insert a warning as a comment. This means that the script does not completely automate the conversion process, but
will do a lot of the work.
The script still needs a fair bit of testing. Many of the mappings have not been tested and could result in broken scripts.
I'm submitting this patch now to start the review process early. I think I might need help if it is to be included in
2.49.
[#16494] Animation Bake Constraints update
links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization.
[#15032] C3D Import script cleanup/IK
Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention.
removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up
one on its own.
c3d importer for motion capture data
This could do with some improvements but for now its acceptable.
- Note, could people please not mix tabs and spaces.
-Text copied from the patch submission-
The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it:
Version History:
0.4: PERIN Released under Blender Artistic Licence
0.5: WICKES used marker names, fixed 2.45 depricated call
0.6: WICKES creates armature for each subject
0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
0.8: WICKES resolved DEC support issue
see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into
Blender and creates an armature, like the BVH script does.
I'd like someone to test and verify, and if accepted, replace the current c3d_import.py
--- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127