Commit Graph

73 Commits

Author SHA1 Message Date
Matt Ebb
b18d377292 Updated icon set, thanks jendryzch! 2010-05-03 03:33:20 +00:00
Andrea Weikert
cf4d63c09d == sequencer ==
* new icon for split view (at least temporary)
* icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18 18:46:16 +00:00
Matt Ebb
fe72f01d2f Added an icon for solidify modifier. Maybe if Jendryzch is around, he might
want to make a better one :)
2010-01-22 02:23:28 +00:00
Matt Ebb
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
Martin Poirier
fa2ec6af38 Restore new snap align icon that was lost in previous changes. 2009-12-02 04:07:40 +00:00
William Reynish
05079dd773 Re-commit of new icons. It seems like the icon update got overridden somehow. 2009-11-27 12:50:08 +00:00
Martin Poirier
b658febb6a Missing from last commit:
New snap icons for Increment (gears)
2009-11-26 19:31:25 +00:00
Matt Ebb
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
William Reynish
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
William Reynish
d80074f18c Updated icons. Changed some icon names that weren't blank. 2009-10-15 13:47:18 +00:00
Matt Ebb
d30be46ad8 * icon set updates, thanks jendryzch 2009-10-10 08:40:44 +00:00
Matt Ebb
10c18d72f4 * Another handful of brilliant new icons by jendryzch 2009-09-07 09:43:04 +00:00
Matt Ebb
6aed229cc0 * Updated icon sheet, thanks jendryzch! 2009-07-31 02:16:07 +00:00
Matt Ebb
224ec40e45 * Some nicer icons for the render still/ animation buttons 2009-07-30 13:35:32 +00:00
Brecht Van Lommel
062b1b88ad 2.5: Various
* Buttons header: made tab buttons bigger, remove view menu,
  replaced by RMB menu in main region.
* Timeline header: tweak button placement and alignment, added
  a play reverse icon.
* Window type chooser menu: removed audio and scripts windows,
  change console and logic icons.
* Node space: disable the channel region until it is used.
2009-07-23 20:40:51 +00:00
Brecht Van Lommel
6c139156cf RNA:
* EditBone wrapped, using manual get/set function, and used
  in the UI code. Makes the RNA wrapping code here more
  complicated, but works.
2009-06-19 14:56:49 +00:00
Matt Ebb
af324690ee * Small graphical/gui tweaks to constraint and modifier templates 2009-05-27 03:42:51 +00:00
Matt Ebb
5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00
Matt Ebb
08df158672 * More icon updates, thanks to Jendryzch. That's all the modifiers now, I think! 2009-05-05 02:24:58 +00:00
Matt Ebb
387df32933 * Icon updates and fixes
* Made the buttons space listen to and update for new active objects
* Cleaned up the Add Object menu
2009-05-04 07:04:48 +00:00
Matt Ebb
a010139085 * Updated icons from Jendryzch. Thanks! 2009-04-29 02:47:28 +00:00
Martin Poirier
141a229a79 Merge ICON_SNAP_PEEL_OBJECT and corresponding icon in blenderbuttons (need new icon though) 2009-04-20 16:31:46 +00:00
Andrea Weikert
9d766c35ad 2.5 filebrowser WIP commit
- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
2009-03-11 23:22:07 +00:00
Matt Ebb
a04e5795a0 * test commit, some updated icons 2009-03-09 07:51:33 +00:00
Matt Ebb
35f0de00e4 * Some more icon updates and tweaks, thanks jendrzych! 2009-03-07 08:52:30 +00:00
Matt Ebb
ba59754a1d * More icon updates 2009-02-18 04:36:07 +00:00
Matt Ebb
d262cde5f8 * Some more icon file updates (thanks jendrzych), and associated UI tweaks. 2009-02-10 02:39:19 +00:00
Matt Ebb
de52934331 * Added different icon types to the outliner 'datablocks' view
Brecht, please let me know if I haven't done the right thing with the RNA stuff - I thought it was easier to ask for forgiveness than approval in this case :)

* Added a cute 'RNA' icon
2008-12-31 03:05:08 +00:00
Matt Ebb
fb32420330 2.5 - Reworked the icon system a bit
* After several hours of manual dragging and typing the icon file is now 
enlarged and completely reorganised logically, rather than scattered 
throughout. This should provide a lot more room for growth, and is  a 
lot easier to work with (also allowing more space for toggle buttons 
that require two icon slots next to each other). The icon grid has now 
25 x 24 icons - hopefully this might last us for a couple more years :)

Some of the naming of icon defines is a bit ancient and can be cleaned 
up a bit further. Other devs, if when bringing spaces back, it's 
finding the wrong icon, or missing a define, try and look to see if 
it's already existing in the new icon file, or drop me a note and I'll 
fix it up.

Note: after these changes, older custom blender 2.4 icon 
files won't work and will need to be updated to the new layout.

* Enlarged the icons themselves from 15x16 pixels to 16x16 pixels (icon 
designer request). This is a more standard size, and is easier to fit 
stuff in proportionally.

* Added a bunch more of jendrzych's icons that weren't added previously 
since there wasn't space in the icon file (including a few more 
modifier icons)

* Tweaked the outliner somewhat, so that instead of just showing a 
generic 'object' icon for all objects, it shows 'object type' icons, 
per object type. This makes the outliner a lot more useful for browsing 
at a glance - a huge row of identical 'object' icons doesn't really 
give much useful information. See here:

http://mke3.net/blender/devel/2.5/outliner_obtypes.png
2008-12-28 07:39:23 +00:00
Andrea Weikert
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
Campbell Barton
d0b3ce3c48 Draw icons in the layer button to show used layers as well as layer of active object, this is a feature from apricot but used button color instead which was confusing. 2008-09-07 16:37:55 +00:00
Ian Thompson
aa4e4da8c3 Text Editor (GSOC 2008)
=======================
Merge of branch soc-2008-quorn to trunk:
Merged 14970:16308 to trunk@16307, updated to HEAD.
Merged 16318

Main features from this branch:
 - Python text plugins
 - Suggestions and documentation elements
 - Improved syntax highlighting
 - Word wrap
 - Additional editing tools
 - Various undo and clipboard fixes
 - File header info and modification checks
2008-09-01 14:04:22 +00:00
Ian Thompson
f042a468fd Merged 15170:15635 from trunk (no conflicts or even merges) 2008-07-18 23:35:34 +00:00
Martin Poirier
fd1faa5542 Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046
---------------------------------------------------
Snappy stuff

* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on)

* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.

Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode.

NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-09 18:41:16 +00:00
Jean-Luc Peurière
126ab7974d NDOF support added to trunk from ndof branch.
The latter is now obsolete and will be soon 
removed.

Some tiny build tweaks for darwin committed
in preparation of bigger changes for proper
SDK suport both on intel and ppc
2008-03-22 01:39:11 +00:00
Jean-Luc Peurière
8787ad14a2 update to trunk r14104
blenderbuttons is good
and it compiles
2008-03-14 09:59:44 +00:00
Jean-Luc Peurière
526d0bec47 final (??) work on NDOF branch
it is now in a state where it can be safely
merged with trunk.

Note: basic icons were provided but I'm not
an icondesigner and working in a 16x15 grid
is way too small for me, so feel free to 
change them.
2008-03-13 15:40:24 +00:00
Andrea Weikert
b7cf0ecbf6 == ImageBrowser ==
added icon for 'Toggle Bookmark Area'
disabled the bookmarks for databrowse
allow to add path inside .blend file (could be nice to use as material library for example)
2008-02-17 21:34:56 +00:00
Joshua Leung
5be2e5aa98 == PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.

Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. 

Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) 

Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker 
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers

Note: transforms, etc. are not currently available with these markers 

== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
2007-12-30 12:08:28 +00:00
Brecht Van Lommel
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
Campbell Barton
0ed3e0bb4f made sticky UV editing options more accessible by adding them to a popup in the header.
Changed how the sticky setting is stored in DNA - (as a char rather then 2 flags).
replaced the UV/FACE icon with another needed for the sticky menu.
removed 2 unused icons.

commented the UV transform panel since it only had 2 buttons in it.

depgraph update calls needed to be added to Ctrl+V/E/F menu's because some commands were crashing.
2007-09-22 06:58:40 +00:00
Joilnen Leite
32c5a5cee9 fixing mute ipo icon 2007-08-19 16:24:52 +00:00
Joshua Leung
4e1fcd42cf Icons Bugfix:
Remove a single annoying 1x16 unwanted pixel column from one of the icons I added earlier today.
2007-07-03 11:53:17 +00:00
Joshua Leung
b6ccafc501 == Action/IPO Mute Icons ==
Added new defines for the icons used to show this, on the request of Matt Ebb. For now, the eye icons have simply been duplicated to the new spaces, but 'more descriptive' icons should be made.
2007-07-03 01:23:30 +00:00
Matt Ebb
5dd1a39288 == Interface ==
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
2007-01-22 22:26:03 +00:00
Martin Poirier
eb3d720bd9 === Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.
2007-01-07 19:33:00 +00:00
Kent Mein
7356ede09c I commited a dumb little icon for Sculpt mode since we didn't have anything.
If anyone has anything better feel free to blow this one away.
I was going for a chunk of marble and a chisel if anyone is going wtf?

Kent
2007-01-03 21:12:56 +00:00
Matt Ebb
a317ef6828 * The raw blenderbuttons image (note, I've updated interface_icons.c to now use the extra space on the right side of this image, since we'd run out of room) 2006-11-20 05:14:37 +00:00
Matt Ebb
2e7aa1dbf5 * Proportional edit mode 'random' falloff
This is another proportional edit falloff that slightly randomises the
influence. It's not strictly random, it's blended with linear falloff so that
it's a bit smoother. The nice thing is that it works with all transforms, axis
locking etc, including the special ones like to sphere, shrink/fatten/etc. It
can be used for all sorts of things like roughening surfaces. I most recently
used it to add a bit of randomness to the folds of some cloth. I
made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov

Also included nicer icons for the falloff types.
2006-09-25 05:15:19 +00:00
Ton Roosendaal
ff46d6a588 Updated icons image and preview blend 2006-06-15 13:08:50 +00:00